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Agile Processes in Software Engineering and Extreme Programming

Overview of attention for book
Cover of 'Agile Processes in Software Engineering and Extreme Programming'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 What They Dont Teach You about Software at School: Be Smart!
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    Chapter 2 Keynote: Beyond Budgeting in a Lean and Agile World
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    Chapter 3 Developing a Test Automation Framework for Agile Development and Testing
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    Chapter 4 Long-Term Effects of Test-Driven Development A Case Study
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    Chapter 5 Communicating Domain Knowledge in Executable Acceptance Test Driven Development
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    Chapter 6 An Empirical Study on the TDD Conformance of Novice and Expert Pair Programmers
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    Chapter 7 An Exploratory Study of Developers’ Toolbox in an Agile Team
  9. Altmetric Badge
    Chapter 8 Agile Processes in Software Engineering and Extreme Programming
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    Chapter 9 Organizational Enablers for Agile Adoption: Learning from GameDevCo
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    Chapter 10 Migrating Defect Management from Waterfall to Agile Software Development in a Large-Scale Multi-site Organization: A Case Study
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    Chapter 11 Perceptive Agile Measurement: New Instruments for Quantitative Studies in the Pursuit of the Social-Psychological Effect of Agile Practices
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    Chapter 12 A Survey of Perceptions on Knowledge Management Schools in Agile and Traditional Software Development Environments
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    Chapter 13 Empowering Students and the Community through Agile Software Development Service-Learning
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    Chapter 14 Putting Agile Teamwork to the Test – An Preliminary Instrument for Empirically Assessing and Improving Agile Software Development
  16. Altmetric Badge
    Chapter 15 Agile Software Development and CMMI: What We Do Not Know about Dancing with Elephants
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    Chapter 16 Is ISO/IEC 15504 Applicable to Agile Methods?
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    Chapter 17 Lesson Learnt from an Agile Implementation Project
  19. Altmetric Badge
    Chapter 18 Agile Processes in Software Engineering and Extreme Programming
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    Chapter 19 A Storytest-Driven Approach to the Migration of Legacy Systems
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    Chapter 20 XP Practices: A Successful Tool for Increasing and Transferring Practical Knowledge in Short-Life Software Development Projects
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    Chapter 21 Distributed Agile Development: A Case Study of Customer Communication Challenges
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    Chapter 22 Customer and User Involvement in Agile Software Development
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    Chapter 23 Integration of Extreme Programming and User-Centered Design: Lessons Learned
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    Chapter 24 Optimizing Agile Processes by Early Identification of Hidden Requirements
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    Chapter 25 Negotiating Contracts for Agile Projects: A Practical Perspective
  27. Altmetric Badge
    Chapter 26 The Lego Lean Game
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    Chapter 27 Agile Process Smells and Root Cause Analysis
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    Chapter 28 Agile in Large-Scale Development Workshop: Coaching, Transitioning and Practicing
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    Chapter 29 What Does an Agile Coach Do?
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    Chapter 30 Workshop - Mechanics of Good - Creating Well Functioning Distributed Teams
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    Chapter 31 Test-Driven User Interfaces
  33. Altmetric Badge
    Chapter 32 The New New NEW! Product Development Game
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    Chapter 33 Positioning Agility
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    Chapter 34 Scrum Board Game
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    Chapter 35 XP2009 Workshop: Climbing the Dreyfus Ladder of Agile Practices
  37. Altmetric Badge
    Chapter 36 Software “Best” Practices: Agile Deconstructed
  38. Altmetric Badge
    Chapter 37 XP Workshop on Agile Product Line Engineering
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    Chapter 38 Test Driven Development: Performing Art
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    Chapter 39 Business Value Game
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    Chapter 40 Where Agile Research Meets Industry Needs: Starting from a 10-Year Retrospective
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    Chapter 41 Continuous Integration – How Do You Know That Your Application Still Works?
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    Chapter 42 Executable Requirements in Practice
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    Chapter 43 Product Owners Jamboree
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    Chapter 44 Explaining the Obvious – How Do You Teach Agile?
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    Chapter 45 Architecture-Centric Methods and Agile Approaches
  47. Altmetric Badge
    Chapter 46 3 rd International Workshop on Designing Empirical Studies: Assessing the Effectiveness of Agile Methods (IWDES 2009)
  48. Altmetric Badge
    Chapter 47 Telling Your Stories: Why Stories Are Important for Your Team
  49. Altmetric Badge
    Chapter 48 Elements of an Art - Agile Coaching
  50. Altmetric Badge
    Chapter 49 A Survey on Industrial Software Engineering
  51. Altmetric Badge
    Chapter 50 Modeling Spontaneous Pair Programming When New Developers Join a Team
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    Chapter 51 Summary Reporting for a Linked Interaction Design-Scrum Approach: How Much Modeling Is Useful?
  53. Altmetric Badge
    Chapter 52 Software Product Line Engineering Approach for Enhancing Agile Methodologies
  54. Altmetric Badge
    Chapter 53 FLEXI Project Management Survey
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    Chapter 54 Documentation by Example
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    Chapter 55 Alaska Simulator – A Journey to Planning
  57. Altmetric Badge
    Chapter 56 Using Metric Visualization and Sharing Tool to Drive Agile-Related Practices
  58. Altmetric Badge
    Chapter 57 ActiveStory Enhanced: Low-Fidelity Prototyping and Wizard of Oz Usability Testing Tool
  59. Altmetric Badge
    Chapter 58 FitClipse: A Tool for Executable Acceptance Test Driven Development
  60. Altmetric Badge
    Chapter 59 Using Digital Tabletops to Support Distributed Agile Planning Meetings
  61. Altmetric Badge
    Chapter 60 The Future of Lean in an Agile World
  62. Altmetric Badge
    Chapter 61 What Skills Do We Really Need in Agile Software Development? – Discussion of Industrial Impacts and Challenges
  63. Altmetric Badge
    Chapter 62 Perspectives on Agile Coaching
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (85th percentile)
  • High Attention Score compared to outputs of the same age and source (84th percentile)

Mentioned by

twitter
2 X users
facebook
1 Facebook page
wikipedia
1 Wikipedia page
googleplus
2 Google+ users

Citations

dimensions_citation
8 Dimensions

Readers on

mendeley
17 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Agile Processes in Software Engineering and Extreme Programming
Published by
ADS, January 2009
DOI 10.1007/978-3-642-01853-4
ISBNs
978-3-64-201853-4, 978-3-64-201852-7
Editors

Abrahamsson, Pekka, Marchesi, Michele, Maurer, Frank

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 17 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 29%
Professor 2 12%
Student > Bachelor 2 12%
Lecturer > Senior Lecturer 1 6%
Student > Ph. D. Student 1 6%
Other 1 6%
Unknown 5 29%
Readers by discipline Count As %
Computer Science 3 18%
Engineering 2 12%
Business, Management and Accounting 2 12%
Arts and Humanities 1 6%
Social Sciences 1 6%
Other 1 6%
Unknown 7 41%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 05 June 2018.
All research outputs
#4,466,803
of 22,875,477 outputs
Outputs from ADS
#4,394
of 37,389 outputs
Outputs of similar age
#25,072
of 169,447 outputs
Outputs of similar age from ADS
#139
of 901 outputs
Altmetric has tracked 22,875,477 research outputs across all sources so far. Compared to these this one has done well and is in the 80th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 37,389 research outputs from this source. They receive a mean Attention Score of 4.6. This one has done well, scoring higher than 88% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 169,447 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 85% of its contemporaries.
We're also able to compare this research output to 901 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 84% of its contemporaries.