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Using Video Games for Learning: Developing a Metalanguage for Digital Play

Overview of attention for article published in Games and Culture, June 2020
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (53rd percentile)

Mentioned by

twitter
3 X users

Citations

dimensions_citation
25 Dimensions

Readers on

mendeley
101 Mendeley
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Title
Using Video Games for Learning: Developing a Metalanguage for Digital Play
Published in
Games and Culture, June 2020
DOI 10.1177/1555412020921339
Authors

Weimin Toh, Fei Victor Lim

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 101 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 101 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 16 16%
Lecturer 8 8%
Student > Bachelor 7 7%
Student > Master 6 6%
Researcher 5 5%
Other 17 17%
Unknown 42 42%
Readers by discipline Count As %
Unspecified 16 16%
Psychology 9 9%
Arts and Humanities 7 7%
Linguistics 6 6%
Social Sciences 6 6%
Other 16 16%
Unknown 41 41%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 June 2020.
All research outputs
#13,043,494
of 23,215,490 outputs
Outputs from Games and Culture
#297
of 482 outputs
Outputs of similar age
#183,910
of 399,369 outputs
Outputs of similar age from Games and Culture
#4
of 4 outputs
Altmetric has tracked 23,215,490 research outputs across all sources so far. This one is in the 43rd percentile – i.e., 43% of other outputs scored the same or lower than it.
So far Altmetric has tracked 482 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 9.2. This one is in the 38th percentile – i.e., 38% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 399,369 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 53% of its contemporaries.
We're also able to compare this research output to 4 others from the same source and published within six weeks on either side of this one.