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Advances in Industrial Design

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Cover of 'Advances in Industrial Design'

Table of Contents

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    Book Overview
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    Chapter 1 Human Centered Design Methodologies Applied to Complex Research Projects: First Results of the PLEINAIR Project
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    Chapter 2 Envisioning the Future and Going Back: A Human-Centered Strategy to Develop the Styling of a Sports Car
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    Chapter 3 The DfA Quality Label: Design for All Practical Evaluation Experiences for Inclusive Design Solutions
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    Chapter 4 Social Innovation in Fashion Design: Can Design Provide Opportunities of Inclusion to Refugees in Greece?
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    Chapter 5 Fashion and Inclusive Design: Assistive Technologies Applied to Clothing
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    Chapter 6 Analysis of the Sensorial Characteristics of Materials for Inclusive Design
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    Chapter 7 User Friendly Eco Bag for Everyday Life
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    Chapter 8 Exploring Boundaries and Synergies Between Inclusive Design and Service Design
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    Chapter 9 Evaluating Possibilities in Chinese Market and Media for Strategic Design for Sustainable Development and Inclusion
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    Chapter 10 Employing the Inclusive Design Process to Design for All
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    Chapter 11 Using AI to Enable Design for Diversity: A Perspective
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    Chapter 12 Design for Inclusion and Diversity: Developing Social Competencies in Engineering Education
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    Chapter 13 Design for Inclusion in the Nautical Field. DfA Guideline for Small Motorboats
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    Chapter 14 Diary Methods Used in Research on Visually Impaired People
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    Chapter 15 Designing Accessible Maps on Mobile Devices for Blind and Visually Impaired Users
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    Chapter 16 Balance of Considerations Between Technological and Social Factors: A Case Study on Smartrack TM for the Visually Impaired
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    Chapter 17 Design and Development of an All-Terrain Wheelchair for Rural Areas in Mexico: The First Stage of the Project
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    Chapter 18 Building Communities Through Digital Data Sharing
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    Chapter 19 How to Democratize Internet of Things Devices: A Participatory Design Study to Improve Digital Literacy
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    Chapter 20 Talking About Inclusiveness: How Inclusive Are Transportation App Services?
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    Chapter 21 Emotional Design and Human Factors Design as Tool for Understanding Efficiency in Information Design Process at Medical Documents
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    Chapter 22 Moving Beyond Visitor and Usability Studies: Co-designing Inclusion in Museums and Galleries
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    Chapter 23 Challenges of Universal Design in Coastal Resort Architecture and Planning
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    Chapter 24 Accessibility to Cultural Heritage from the Urban System to Museums. Innovative Solutions
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    Chapter 25 Inclusive Museums: From Physical Accessibility to Cultural Appropriation
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    Chapter 26 Bathroom Handrail Requirements for Use by the Elderly
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    Chapter 27 Beyond Walking: Improving Urban Mobility Equity in the Age of Information
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    Chapter 28 Acceptable Handrail Diameter for Use by the Elderly
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    Chapter 29 A Holistic Approach to Inclusive Mobility Under Resilience and Sustainability Goals: A Pilot Project in Brazil
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    Chapter 30 “Grit” Assessment of First Year Design Students
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    Chapter 31 Identity, Wayfinding and Construction for an Underserved Population in Ecuador
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    Chapter 32 ID Case Study: The Value of Intellectual Property in Innovative Product Development
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    Chapter 33 PET: Polyethylene Terephthalate – The Ubiquitous 500 ml Water Bottle
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    Chapter 34 Leveraging Design Competitions to Enhance Learning Goals and Student Motivation Within a Studio Project
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    Chapter 35 Strategic Pathways for Interdisciplinary Design Education
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    Chapter 36 A Student Driven Model for Creative Pedagogy
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    Chapter 37 Steps to Safer and More Sustainable Industrial Design Studios
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    Chapter 38 Project Pilot Run 2.ZeRo
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    Chapter 39 Industrial Design + Horticulture: A Collaborative Approach to Greenhouse Design
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    Chapter 40 Designer Thinking, A Unique Combination of Cognitive Modes
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    Chapter 41 Redefining User Needs
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    Chapter 42 The Role of Design in Consumer Behaviour: How Design Can Influence Consumer Decision Making at a Point of Purchase
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    Chapter 43 Designing an Experience Ecosystem on Campus
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    Chapter 44 Ageless Design: A Design Method of Product Longevity for Cross-Generation
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    Chapter 45 Analysis of Design Elements of Automatic Household Food Waste Composting Machine Based on Perceptual Engineering
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    Chapter 46 Have the Display Illumination Design Misled Customers on Color Perception? A Study on Differences of Color Caused by LED Lighting on Leather Products
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    Chapter 47 The Development Trend of Personalized Bank Card Design from a New Perspective
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    Chapter 48 A Conceptual Model for Designing Sustainable City Development
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    Chapter 49 The Challenges of Interdisciplinary Participation and Anti-oppressive Principles
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    Chapter 50 A Dimensional Themes’ Matrix for Identifying Design Problem Structure
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    Chapter 51 Reconstructing Social Identity Through Physical Attractiveness
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    Chapter 52 Happiness Participatory Media: Cultural Differences in Happiness on Instagram
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    Chapter 53 Collaboration to Improve Experience in Hospital Environments
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    Chapter 54 Research on Emotional Interaction Design in Landscape Installation
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    Chapter 55 Exploring the Potential Uses of Ocean Plastic and Public Engagement Activities for Raising Awareness
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    Chapter 56 Application of Typical Technical Features in Industry 4.0 for Product Innovation Design
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    Chapter 57 Effects of Industry 4.0 on Human Factors/Ergonomics Design in 21 st Century
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    Chapter 58 Human-Machine Interaction Design Process for Complex Product Systems as Spacesuits
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    Chapter 59 Integration of Multi-domain-Simulation into the Design of Cyber-Physical Systems
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    Chapter 60 Integrated Keyword Mapping Process: Bridging User Research to Style Concept Development
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    Chapter 61 Emotional Interaction Design for Driverless Food Truck Under Campus Scenarios
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    Chapter 62 An Interdisciplinary Approach to Accessible Museum Exhibitions
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    Chapter 63 An Interdisciplinary Framework for Designing Adaptive Snowsports
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    Chapter 64 Case Study of Cultural Design Innovation Enabling Brand Development
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    Chapter 65 Innovation’s DNA in Postmodern Society Age
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    Chapter 66 Exploration and Practice of Industry-Education Integration in Design Schools
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    Chapter 67 Research and Practice of Whole Process Product Design Innovation Theory System Based on Service Design Thinking
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    Chapter 68 Product Design Education for Circular Economy
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    Chapter 69 Analysis of the Components of the Scene System and Its Characteristics
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    Chapter 70 Sound Design for Electric Vehicles: Lessons and Requirements Learned from a Chinese Automobile Manufacturer
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    Chapter 71 Design of Doll’s Arm Based on Shape Memory Alloy Actuator
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    Chapter 72 Integration of Consumer Electronics Products Designed in Mexico
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    Chapter 73 Extracting Contour Shape of Passenger Car Form in Front Quarter View Based on Form Similarity Judgement by Young Chinese Consumers
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    Chapter 74 Lend a Hand for 3D Scans: Scanning Methodology and Data Collection for Tool and Glove Design
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    Chapter 75 Qualitative Survey Methodology and Data Collection for Performance Glove Design and Fit
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    Chapter 76 How Sport-Specific Hand Positioning Can Inform Glove and Mitt Design
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    Chapter 77 A Visible Functional Grasp to Measure the Complete Hand
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    Chapter 78 Investigation of 3D Functional Grip Shape to Design Products for Dog Walking and Hiking
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    Chapter 79 Human Factors Design of Digital Information Systems for Inspection Body (IB) in Industry 4.0 Era
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    Chapter 80 Pilot Study of Kansei Human Machine Interface for Prevention System of Unintended Acceleration
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    Chapter 81 Meaning and Approach of New Product Designing Through Kansei Engineering
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    Chapter 82 Real, Augmented, Virtual, and Robotic Animals in Smart and Playable Cities
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    Chapter 83 On the Role of “Muscle Memory” in Interaction Design
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    Chapter 84 UX Design for Mobile Application of E-Commerce Site by Using Kansei Interface
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    Chapter 85 Research on the Color of Physiotherapy Equipment - Example of the Lower Limb Equipment
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    Chapter 86 Young Chinese Consumers’ Perception of Passenger Car Form in Side View Analyzed with Quantitative and Qualitative Methods
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    Chapter 87 Examining the Incidence of Intuitiveness and Cognitive-Affective States in the Kansei and Rating of Mobile Apps
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    Chapter 88 Research on Hospital Self-service Machine Interaction Design Based on Kansei Engineering
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    Chapter 89 Kansei Evaluation Based on Quantifying the Identity of Smartphone Shape
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    Chapter 90 Proposal of System Based on Kansei Evaluation of Influence of the Margin Ratio of Plates
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    Chapter 91 Verification of Effectiveness with Sound Using Metaphor for Typing on Keyboard
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    Chapter 92 Proposal of Kansei Communication Tool for SNS Based on Combining Verbal and Non-verbal Communication
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    Chapter 93 Proposal and Kansei Evaluation of a Garbage Can to Change Human Behaviour Based on Fun Theory
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    Chapter 94 The Importance of Textiles in the User Experience in Interior and Furniture Design
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    Chapter 95 The Shape of Desire: Knitwear and the Body
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    Chapter 96 Ancient Activities Improved by Design
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    Chapter 97 Long-Line Composite Floating Modular System for Controlled Growth of Mytilus Galloprovincialis Mussels and the Development of Crassostrea Gigas Oysters
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    Chapter 98 Design Artisan and Art: Development of a Textile Collection in Contemporary Fashion
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    Chapter 99 Hierarchical Model of “Feeling of Luxury:” Genuine and Artificial Leather Case Study
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    Chapter 100 Innovative Filtering Systems for High Temperature Chemical Processes
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    Chapter 101 Unique Natural Fibers: Physicochemical Characteristics of Lignin-Cellulosic Fibers from Aechmea Bromeliifolia Leaves
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    Chapter 102 Underwear in Personal Wardrobe – A Study About Consumption and Disposal
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    Chapter 103 The Senior Target Audience: When the Body Does Not Keep Up with the Youthful Spirit, the Clothing Design Gives a Reply Through Comfort
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    Chapter 104 Active Sportswear for Older Consumers
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    Chapter 105 5D Virtual Model for Thermal Comfort and Ergonomics Assessment Applied in Clothing Industries
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    Chapter 106 The Virtualization of the Fashion Product
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    Chapter 107 Effect of the Size of the Covered Area of the Chest Surface on Pressure Sensation
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    Chapter 108 Research on the Body Shape of Clothing for Chinese Adult
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    Chapter 109 Smart Sportswear Design for Down Syndrome Patients
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    Chapter 110 Effect of Fatigue of the Protective Clothing Wearer on Body Balance Performance Caused by Shorten or Prolonged Workload with Heat Exposure
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    Chapter 111 Textile Historical Sustainability and Innovative Textile Products
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    Chapter 112 From Control to Coordination
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    Chapter 113 Color in Glossolalia: Green in Western Culture (Part I)
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    Chapter 114 Predicting Attitudes Towards Advertisement Strategy Based on Personality
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    Chapter 115 Research and Practice on the Design Method of Cultural Output for Small Commodities Based on “Without Thought Design”
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    Chapter 116 The Creation of Aesthetic Conception on Landscape Space Through Information Technology
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    Chapter 117 Motor Control of Hand Force for Visual Indicator Without Hand Displacement
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    Chapter 118 Style and Color Design of Technology Packaging
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    Chapter 119 A Methodology for Designing Meaningful Interactions in Public Space
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    Chapter 120 Case Study: How Design Students Tailor Their Crowdfunding Presentation to Different Audiences
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    Chapter 121 Research on the Application of Traditional Cultural Elements in the Design of Bank Card Surface
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    Chapter 122 The Construction of Story-Telling Illustration in Tea Packaging Design
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    Chapter 123 Analysis of Factors Affecting Luxury of Images of Cooked Dishes
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    Chapter 124 Differences of Image Words for Clothes Depending on Fashion Brands
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    Chapter 125 Preliminary Study on Color Therapy Effect Evaluation by the Emotion Estimation Method with Biological Signals
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    Chapter 126 Comparing Subjective and Objective Evaluations of the Ratio of Visible Green
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    Chapter 127 Color Analysis of Popular Lipstick Brands
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    Chapter 128 Comparison of Object-Based Three-Dimensional Sound and Ambient Sound for Straight Walking
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    Chapter 129 Chaotic Analysis of Finger Plethysmogram During Aroma Exposure for Evaluating Emotions and Examination of Optimal Analysis Method
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    Chapter 130 Exploring User Experience of Music Social Mode - Take NetEase Cloud Music as an Example
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    Chapter 131 Evaluation of the Attention Effect of the Fraser-Wilcox Illusion in a Visual Discrimination Task
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    Chapter 132 Visualization of Features in Multivariate Gait Data: Use of a Deep Learning for the Visualization of Body Parts and Their Timing During Gait Training
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    Chapter 133 A Comparative Study on the Communication Effect of Stage Performance Promotion Platforms Based on User Experience
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    Chapter 134 The Influence of Video Barrage on the Emotion of Young Users
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Title
Advances in Industrial Design
Published by
Springer International Publishing, September 2020
DOI 10.1007/978-3-030-51194-4
ISBNs
978-3-03-051193-7, 978-3-03-051194-4
Editors

Di Bucchianico, Giuseppe, Shin, Cliff Sungsoo, Shim, Scott, Fukuda, Shuichi, Montagna, Gianni, Carvalho, Cristina

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