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Virtual, Augmented and Mixed Reality. Design and Interaction

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Cover of 'Virtual, Augmented and Mixed Reality. Design and Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 Guerilla Evaluation of Truck HMI with VR
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    Chapter 2 A Mixed-Reality Shop System Using Spatial Recognition to Provide Responsive Store Layout
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    Chapter 3 Mixed Mock-up – Development of an Interactive Augmented Reality System for Assembly Planning
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    Chapter 4 Interactive AR Models in Participation Processes
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    Chapter 5 Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications
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    Chapter 6 Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme
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    Chapter 7 Study on User-Centered Usability Elements of User Interface Designs in an Augmented Reality Environment
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    Chapter 8 Research on a Washout Algorithm for 2-DOF Motion Platforms
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    Chapter 9 Usability of the Virtual Agent Interaction Framework
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    Chapter 10 Towards a Predictive Framework for AR Receptivity
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    Chapter 11 Arms and Hands Segmentation for Egocentric Perspective Based on PSPNet and Deeplab
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    Chapter 12 Virtual Scenarios for Pedestrian Research: A Matter of Complexity?
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    Chapter 13 Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization Using Mixed Reality Technology
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    Chapter 14 Study on Assessing User Experience of Augmented Reality Applications
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    Chapter 15 How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment
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    Chapter 16 MRCAT: In Situ Prototyping of Interactive AR Environments
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    Chapter 17 Augmented Reality for City Planning
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    Chapter 18 Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study
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    Chapter 19 FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications
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    Chapter 20 WikNectVR : A Gesture-Based Approach for Interacting in Virtual Reality Based on WikNect and Gestural Writing
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    Chapter 21 An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR
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    Chapter 22 Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-autonomous Vehicles
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    Chapter 23 Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications
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    Chapter 24 User-Centric AR Sceneized Gesture Interaction Design
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    Chapter 25 Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time
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    Chapter 26 Cognitive Workload Monitoring in Virtual Reality Based Rescue Missions with Drones
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    Chapter 27 Negative Effects Associated with HMDs in Augmented and Virtual Reality
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    Chapter 28 Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis
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    Chapter 29 Fake People, Real Effects
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    Chapter 30 Investigating the Influence of Optical Stimuli on Human Decision Making in Dynamic VR-Environments
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    Chapter 31 A HMD-Based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance
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    Chapter 32 Comparative Analysis of Mission Planning and Execution Times Between the Microsoft HoloLens and the Surface Touch Table
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    Chapter 33 Effect of Motion Cues on Simulator Sickness in a Flight Simulator
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    Chapter 34 Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure
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    Chapter 35 Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities
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    Chapter 36 The Effects of Asset Degradation on Human Trust in Swarms
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    Chapter 37 Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace
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    Chapter 38 Safety in a Human Robot Interactive: Application to Haptic Perception
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    Chapter 39 Virtual Reality for Immersive Human Machine Teaming with Vehicles
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    Chapter 40 A Robotic Augmented Reality Virtual Window for Law Enforcement Operations
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    Chapter 41 Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection
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    Chapter 42 Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality
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    Chapter 43 Using Augmented Reality to Better Study Human-Robot Interaction
Attention for Chapter 41: Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection
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Chapter title
Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection
Chapter number 41
Book title
Virtual, Augmented and Mixed Reality. Design and Interaction
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-49695-1_41
Book ISBNs
978-3-03-049694-4, 978-3-03-049695-1
Authors

Christopher Reardon, Jason Gregory, Carlos Nieto-Granda, John G. Rogers, Reardon, Christopher, Gregory, Jason, Nieto-Granda, Carlos, Rogers, John G.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 6 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 17%
Student > Ph. D. Student 1 17%
Lecturer 1 17%
Student > Doctoral Student 1 17%
Student > Master 1 17%
Other 0 0%
Unknown 1 17%
Readers by discipline Count As %
Engineering 3 50%
Unspecified 1 17%
Unknown 2 33%