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Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments

Overview of attention for book
Cover of 'Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Common Implementation Framework as Service – Towards Novel Applications for Streamlined Presentation of 3D Content on the Web
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    Chapter 2 Website Design Based on Cultures: An Investigation of Saudis, Filipinos, and Indians Government Websites’ Attributes
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    Chapter 3 The Role of Avatars in e-Government Interfaces
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    Chapter 4 Towards Data Confidentiality and Portability in Cloud Storage
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    Chapter 5 A Usability Study on Elder Adults Utilizing Social Networking Sites
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    Chapter 6 An Alternative Media Experience: LiveLeak
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    Chapter 7 E-government and the Digital Agenda for Europe
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    Chapter 8 The Paradigm of Meta-interface as a Facilitator of Websites Usability and Accessibility
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    Chapter 9 Experience-Centered Web Design Model
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    Chapter 10 Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users
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    Chapter 11 HCI Knowledge for UX Practices in the Web Development Process
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    Chapter 12 Cultural Divergence in Website Interaction Spanish vs. English
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    Chapter 13 A Study of Cultural Reflection in Egyptian Government Websites
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    Chapter 14 Towards a Friendly User Interface on the Cloud
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    Chapter 15 The Cultural Conceptual Model for Simplifying the Design of Localized Websites
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    Chapter 16 Left vs. Right-Handed UX: A Comparative User Study on a Mobile Application with Left and Right-Handed Users
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    Chapter 17 Scissors – A Precise Pointing Widget for Touch Screen Devices
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    Chapter 18 Ergonomics and Usability in Sound Dimension: Evaluation of a Haptic and Acoustic Interface Application for Mobile Devices
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    Chapter 19 Information Design – Qualitative Approach for Corporative App in iPad
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    Chapter 20 An Analysis of Design Methodologies of Interactive System for Mobiles
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    Chapter 21 Smart-Islands: Enhancing User Experience for Mediterranean Islands for Tourism Support
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    Chapter 22 Detection of Churned and Retained Users with Machine Learning Methods for Mobile Applications
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    Chapter 23 A Research Framework for the Smartphone-Based Contextual Study of Mobile Knowledge Work
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    Chapter 24 The Happiness Machine: Mobile Behavior Change
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    Chapter 25 Equivalence of Navigation Widgets for Mobile Platforms
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    Chapter 26 Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App
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    Chapter 27 Tracking Mobile Workers’ Daily Activities with the Contextual Activity Sampling System
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    Chapter 28 Methods to Study Everyday Activities in a Mobile Work Context – A Literature Overview
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    Chapter 29 Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability
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    Chapter 30 Territorial Brand Graphic Interface Management in Mobile Applications Focused on User Experience
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    Chapter 31 Device Agnostic CASS Client
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    Chapter 32 To What Extent System Usability Effects User Satisfaction: A Case Study of Smart Phone Features Analysis for Learning of Novice
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    Chapter 33 Cutting Edge Design or a Beginner’s Mistake? – A Semiotic Inspection of iOS7 Icon Design Changes
  35. Altmetric Badge
    Chapter 34 Developing a Verbal Assistance System for Line Graph Comprehension
  36. Altmetric Badge
    Chapter 35 Multimedia Surveillance in Event Detection: Crowd Analytics in Hajj
  37. Altmetric Badge
    Chapter 36 A Visual Programming Approach to Big Data Analytics
  38. Altmetric Badge
    Chapter 37 Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study
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    Chapter 38 Effect of Perception-Compatibility, Learning-Factor, and Symbol-Carrier on Single LED Symbol System Recognizing
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    Chapter 39 Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval
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    Chapter 40 Wearable Networks, Creating Hybrid Spaces with Soft Circuits
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    Chapter 41 Aluminum CT Image Defect Detection Based on Segmentation and Feature Extraction
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    Chapter 42 Interface as a Medium: Creating Effective Visual Services through a User-Experiences Perspective
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    Chapter 43 Taking Decisions with Systems Oriented to the General Public
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    Chapter 44 Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience
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    Chapter 45 Need Driven Prototype Design for a Policy Modeling Authoring Interface
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    Chapter 46 Beyond Perspective – A Model-Based Approach for Camera-Based 3D-Interface Design
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    Chapter 47 Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence
  49. Altmetric Badge
    Chapter 48 Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments
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    Chapter 49 Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface
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    Chapter 50 Controlling Light Environments Using Segmented Light Sources and Mobile Devices
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    Chapter 51 Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments
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    Chapter 52 In-Place Natural and Effortless Navigation for Large Industrial Scenarios
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    Chapter 53 Beyond Fingers and Thumbs – A Graceful Touch UI
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    Chapter 54 Embodied Tele-Presence System (ETS): Designing Tele-Presence for Video Teleconferencing
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    Chapter 55 Gestures: The Reformer of the User’s Mental Model in Mobile HCI
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    Chapter 56 Sound Bending – Talking Bodies Quantum Sound Suits
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    Chapter 57 Augmenting a Wearable Display with Skin Surface as an Expanded Input Area
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    Chapter 58 Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models
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    Chapter 59 Augmented Reality in Design
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    Chapter 60 Diving in? How Users Experience Virtual Environments Using the Virtual Theatre
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    Chapter 61 Designing Information for Mediated Reality Systems
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    Chapter 62 Cutscenes in Computer Games as an Information System
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    Chapter 63 Challenge Design and Categorization in Video Game Design
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    Chapter 64 A Study about Designing Reward for Gamified Crowdsourcing System
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    Chapter 65 Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience
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    Chapter 66 Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game
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    Chapter 67 Wanting the Unwanted – What Games Can Teach Us about the Future of Software Development
  69. Altmetric Badge
    Chapter 68 Empirical Analysis of Playability vs. Usability in a Computer Game
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    Chapter 69 The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience
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    Chapter 70 A Review of Gamification for Health-Related Contexts
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    Chapter 71 Game Design Techniques in User Research Methods – A New Way to Reach the High Score in Development Teams
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    Chapter 72 A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae
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    Chapter 73 Immersive Interactive Narratives in Augmented Reality Games
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    Chapter 74 Serious Economic Games: Designing a Simulation Game for an Economic Experiment
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    Chapter 75 Interface Design for Somatosensory Interaction
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    Chapter 76 Erratum: Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#21 of 8,164)
  • High Attention Score compared to outputs of the same age (99th percentile)
  • High Attention Score compared to outputs of the same age and source (99th percentile)

Mentioned by

news
17 news outlets
blogs
1 blog
twitter
15 X users
facebook
1 Facebook page
wikipedia
8 Wikipedia pages

Citations

dimensions_citation
5 Dimensions

Readers on

mendeley
125 Mendeley
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Title
Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments
Published by
Lecture notes in computer science, January 2014
DOI 10.1007/978-3-319-07626-3
ISBNs
978-3-31-907625-6, 978-3-31-907626-3
Authors

Almutairi, Badr, Rigas, Dimitrios

Editors

Marcus, Aaron

X Demographics

X Demographics

The data shown below were collected from the profiles of 15 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 125 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 2%
Brazil 2 2%
Colombia 1 <1%
Portugal 1 <1%
Australia 1 <1%
Sweden 1 <1%
Spain 1 <1%
United States 1 <1%
Unknown 115 92%

Demographic breakdown

Readers by professional status Count As %
Student > Master 28 22%
Student > Ph. D. Student 20 16%
Researcher 15 12%
Student > Bachelor 12 10%
Student > Doctoral Student 9 7%
Other 21 17%
Unknown 20 16%
Readers by discipline Count As %
Computer Science 47 38%
Design 13 10%
Engineering 9 7%
Psychology 8 6%
Business, Management and Accounting 8 6%
Other 18 14%
Unknown 22 18%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 160. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 25 January 2024.
All research outputs
#257,439
of 25,556,408 outputs
Outputs from Lecture notes in computer science
#21
of 8,164 outputs
Outputs of similar age
#2,336
of 320,068 outputs
Outputs of similar age from Lecture notes in computer science
#3
of 285 outputs
Altmetric has tracked 25,556,408 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,164 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 320,068 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 99% of its contemporaries.
We're also able to compare this research output to 285 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 99% of its contemporaries.