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Augmented Reality, Virtual Reality, and Computer Graphics

Overview of attention for book
Cover of 'Augmented Reality, Virtual Reality, and Computer Graphics'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Simulation of Tsunami Impact upon Coastline
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    Chapter 2 Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive
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    Chapter 3 Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications
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    Chapter 4 Multi-Resolution Visualisation of Geographic Network Traffic
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    Chapter 5 Methodology for Efficiency Analysis of VR Environments for Industrial Applications
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    Chapter 6 Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism
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    Chapter 7 A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments
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    Chapter 8 The Effect of Emotional Narrative Virtual Environments on User Experience
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    Chapter 9 User Based Intelligent Adaptation of Five in a Row Game for Android Based on the Data from the Front Camera
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    Chapter 10 Modeling of Complex Taxonomy: A Framework for Schema-Driven Exploratory Portal
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    Chapter 11 Audio-Visual Perception - The Perception of Object Material in a Virtual Environment
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    Chapter 12 Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review
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    Chapter 13 Virtual Reality Applications with Oculus Rift and 3D Sensors
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    Chapter 14 The Virtual Experiences Portals — A Reconfigurable Platform for Immersive Visualization
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    Chapter 15 Virtual Reality for Product Development in Manufacturing Industries
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    Chapter 16 Virtual Reality Pave the Way for Better Understand Untouchable Research Results
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    Chapter 17 Visualization of the Renewable Energy Resources
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    Chapter 18 Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot
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    Chapter 19 Unity3D-MatLab Simulator in Real Time for Robotics Applications
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    Chapter 20 Mobile Augmented Reality Based Annotation System: A Cyber-Physical Human System
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    Chapter 21 A Framework for Outdoor Mobile Augmented Reality and Its Application to Mountain Peak Detection
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    Chapter 22 Augmented Industrial Maintenance (AIM): A Case Study for Evaluating and Comparing with Paper and Video Media Supports
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    Chapter 23 Augmented Reality in the Control Tower: A Rendering Pipeline for Multiple Head-Tracked Head-up Displays
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    Chapter 24 CoCo - A Framework for Multicore Visuo-Haptics in Mixed Reality
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    Chapter 25 Design of a Projective AR Workbench for Manual Working Stations
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    Chapter 26 A Taxonomy for Information Linking in Augmented Reality
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    Chapter 27 Mobile User Experience in Augmented Reality vs. Maps Interfaces: A Case Study in Public Transportation
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    Chapter 28 GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games
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    Chapter 29 Visualization of Heat Transfer Using Projector-Based Spatial Augmented Reality
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    Chapter 30 An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications
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    Chapter 31 Improving the Development of AR Application for Artwork Collections with Standard Data Layer
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    Chapter 32 Augmented Reality for the Control Tower: The RETINA Concept
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    Chapter 33 Automatic Information Positioning Scheme in AR-assisted Maintenance Based on Visual Saliency
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    Chapter 34 Interactive Spatial AR for Classroom Teaching
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    Chapter 35 Third Point of View Augmented Reality for Robot Intentions Visualization
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    Chapter 36 Optimizing Image Registration for Interactive Applications
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    Chapter 37 A System to Exploit Thermographic Data Using Projected Augmented Reality
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    Chapter 38 Cloud Computing Services for Real Time Bilateral Communication, Applied to Robotic Arms
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (79th percentile)
  • Good Attention Score compared to outputs of the same age and source (65th percentile)

Mentioned by

policy
1 policy source
twitter
5 X users
facebook
1 Facebook page

Citations

dimensions_citation
10 Dimensions

Readers on

mendeley
122 Mendeley
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Title
Augmented Reality, Virtual Reality, and Computer Graphics
Published by
Lecture notes in computer science, January 2016
DOI 10.1007/978-3-319-40621-3
ISBNs
978-3-31-940620-6, 978-3-31-940621-3
Authors

Lucio Tommaso De Paolis, Antonio Mongelli

Editors

Lucio Tommaso De Paolis, Antonio Mongelli

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 122 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 122 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 5%
Student > Bachelor 5 4%
Student > Master 2 2%
Professor > Associate Professor 2 2%
Lecturer 1 <1%
Other 2 2%
Unknown 104 85%
Readers by discipline Count As %
Computer Science 6 5%
Engineering 5 4%
Design 2 2%
Business, Management and Accounting 1 <1%
Arts and Humanities 1 <1%
Other 2 2%
Unknown 105 86%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 01 December 2023.
All research outputs
#5,211,889
of 25,081,505 outputs
Outputs from Lecture notes in computer science
#1,544
of 8,153 outputs
Outputs of similar age
#83,468
of 405,376 outputs
Outputs of similar age from Lecture notes in computer science
#198
of 581 outputs
Altmetric has tracked 25,081,505 research outputs across all sources so far. Compared to these this one has done well and is in the 79th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,153 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one has done well, scoring higher than 81% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 405,376 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 79% of its contemporaries.
We're also able to compare this research output to 581 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 65% of its contemporaries.