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Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education

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Cover of 'Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education'

Table of Contents

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    Book Overview
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    Chapter 1 Classroom Lighting and Its Effect on Student Learning and Performance: Towards Smarter Conditions
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    Chapter 2 Alive in Smart Countryside
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    Chapter 3 Newcomer Integration in Online Communities: Chronemics in Asynchronous Collaborative Discussions
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    Chapter 4 An Analysis of Alternation Schemes to Increase Student Employability and the Smartness of Secondary Schools
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    Chapter 5 What Makes New Technology Sustainable in the Classroom: Two Innovation Models Considered
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    Chapter 6 Conceptualization of Hypersituation as Result of IoT in Education
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    Chapter 7 A Territorial Learning Ecosystem for Parents’ Participation and Cooperation
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    Chapter 8 Escape from Dungeon—Modeling User Intentions with Natural Language Processing Techniques
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    Chapter 9 Effect Induced by the Covid-19 Pandemic on Students’ Perception About Technologies and Distance Learning
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    Chapter 10 Visible Teacher Thinking and Group Learning
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    Chapter 11 People-Centered Benchmarking of Smart School Ecosystems: A Study with Young Students from Aveiro Region
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    Chapter 12 Smart Visual Identities: A Design Challenge for Smart Learning Environments
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    Chapter 13 Digital Making and Entrepreneurship. Imagine the Future
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    Chapter 14 Toward a Recommender System for Planning Montessori Educational Activities
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    Chapter 15 Cohesion Network Analysis for Predicting User Ranks in Reddit Communities
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    Chapter 16 Tracing Humor in Edited News Headlines
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    Chapter 17 Data-Driven Intelligent Tutoring System for Accelerating Practical Skills Development. A Deep Learning Approach
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    Chapter 18 Exploratory Analysis of a Large Dataset of Educational Videos: Preliminary Results Using People Tracking
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    Chapter 19 A Serious Game for Lean Construction Education Enabled by Internet of Things
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    Chapter 20 Semantic Recommendations of Books Using Recurrent Neural Networks
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    Chapter 21 Supporting Multiple Programming Languages in an Online Judge
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    Chapter 22 A Quantitative Analysis of Romanian Writers’ Demography Based on the General Dictionary of Romanian Literature
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    Chapter 23 Chatbot, the Future of Learning?
Overall attention for this book and its chapters
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Title
Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education
Published by
Springer Singapore, October 2020
DOI 10.1007/978-981-15-7383-5
ISBNs
978-9-81-157382-8, 978-9-81-157383-5
Editors

Mealha, Óscar, Rehm, Matthias, Rebedea, Traian

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