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HCI in Business

Overview of attention for book
Cover of 'HCI in Business'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Exploring Interaction Design for Advanced Analytics and Simulation
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    Chapter 2 Decision Support System Based on Distributed Simulation Optimization for Medical Resource Allocation in Emergency Department
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    Chapter 3 HCI in Business
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    Chapter 4 Examing Significant Factors and Risks Affecting the Willingness to Adopt a Cloud–Based CRM
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    Chapter 5 Towards Public Health Dashboard Design Guidelines
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    Chapter 6 Information Technology Service Delivery to Small Businesses
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    Chapter 7 Charting a New Course for the Workplace with an Experience Framework
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    Chapter 8 The Role of Human Factors in Production Networks and Quality Management
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    Chapter 9 Managing User Acceptance Testing of Business Applications
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    Chapter 10 How to Improve Customer Relationship Management in Air Transportation Using Case-Based Reasoning
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    Chapter 11 Toward a Faithful Bidding of Web Advertisement
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    Chapter 12 An Evaluation Scheme for Performance Measurement of Facebook Use
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    Chapter 13 Understanding the Factors That Influence the Perceived Severity of Cyber-bullying
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    Chapter 14 Seeking Consensus: A Content Analysis of Online Medical Consultation
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    Chapter 15 Social Media Marketing on Twitter
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    Chapter 16 The Internet, Happiness, and Social Interaction: A Review of Literature
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    Chapter 17 Small and Medium Enterprises 2.0: Are We There Yet?
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    Chapter 18 Finding Keyphrases of Readers’ Interest Utilizing Writers’ Interest in Social Media
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    Chapter 19 The Role of Interactivity in Information Search on ACG Portal Site
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    Chapter 20 Factors Affecting Continued Use of Social Media
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    Chapter 21 Image-Blogs: Consumer Adoption and Usage
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    Chapter 22 Main Factors for Joining New Social Networking Sites
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    Chapter 23 “There’s No Way I Would Ever Buy Any Mp3 Player with a Measly 4gb of Storage”: Mining Intention Insights about Future Actions
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    Chapter 24 Experts versus Friends: To Whom Do I Listen More? The Factors That Affect Credibility of Online Information
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    Chapter 25 To Shave or Not to Shave?
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    Chapter 26 Empowering Users to Explore Subject Knowledge by Aggregating Search Interfaces
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    Chapter 27 Follow-Me: Smartwatch Assistance on the Shop Floor
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    Chapter 28 A Qualitative Investigation of ‘Context’, ‘Enterprise Mobile Services’ and the Influence of Context on User Experiences and Acceptance of Enterprise Mobile Services
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    Chapter 29 Designing for Success: Creating Business Value with Mobile User Experience (UX)
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    Chapter 30 The Performance of Self in the Context of Shopping in a Virtual Dressing Room System
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    Chapter 31 Understanding Dynamic Pricing for Parking in Los Angeles: Survey and Ethnographic Results
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    Chapter 32 Full-Body Interaction for the Elderly in Trade Fair Environments
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    Chapter 33 Human-Computer vs. Consumer-Store Interaction in a Multichannel Retail Environment: Some Multidisciplinary Research Directions
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    Chapter 34 Market Intelligence in Hypercompetitive Mobile Platform Ecosystems: A Pricing Strategy
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    Chapter 35 A User-Centered Approach in Designing NFC Couponing Platform: The Case Study of CMM Applications
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    Chapter 36 Mobile Design Usability Guidelines for Outdoor Recreation and Tourism
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    Chapter 37 A Framework for Evaluating the Effectiveness of Gamification Techniques by Personality Type
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    Chapter 38 The Global Leadership of Virtual Teams in Avatar-Based Virtual Environments
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    Chapter 39 Gamification of Education: A Review of Literature
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    Chapter 40 An Investigation of User Interface Features of Crowdsourcing Applications
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    Chapter 41 Co-design of Neighbourhood Services Using Gamification Cards
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    Chapter 42 Applications of a Roleplaying Game for Qualitative Simulation and Cooperative Situations Related to Supply Chain Management
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    Chapter 43 Gamification Design for Increasing Customer Purchase Intention in a Mobile Marketing Campaign App
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    Chapter 44 An Individual Differences Approach in Adaptive Waving of User Checkout Process in Retail eCommerce
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    Chapter 45 Do You Trust My Avatar? Effects of Photo-Realistic Seller Avatars and Reputation Scores on Trust in Online Transactions
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    Chapter 46 What Web Analysts Can Do for Human-Computer Interaction?
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    Chapter 47 Persuasive Web Design in e-Commerce
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    Chapter 48 Creating Competitive Advantage in IT-Intensive Organizations: A Design Thinking Perspective
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    Chapter 49 Understanding the Antecedents and Consequences of Live-Chat Use in E-Commerce Context
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    Chapter 50 Productivity of Services - An Empirical View on the German Market
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    Chapter 51 Consumer Preferences for the Interface of E-Commerce Product Recommendation System
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    Chapter 52 Critical Examination of Online Group-Buying Mechanisms
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    Chapter 53 A Case Study of the Application of Cores and Paths in Financial Web Design
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    Chapter 54 WebQual and Its Relevance to Users with Visual Disabilities
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    Chapter 55 First in Search – How to Optimize Search Results in E-Commerce Web Shops
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    Chapter 56 The Value of User Centered Design in Product Marketing: A Simulated Manufacturing Company Product Offering Market Strategy
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    Chapter 57 Principles of Human Computer Interaction in Crowdsourcing to Foster Motivation in the Context of Open Innovation
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    Chapter 58 Search in Open Innovation: How Does It Evolve with the Facilitation of Information Technology?
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    Chapter 59 Technology Acceptance Model: Worried about the Cultural Influence?
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    Chapter 60 Towards the Development of a ‘User-Experience’ Technology Adoption Model for the Interactive Mobile Technology
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    Chapter 61 Using Participatory Design and Card Sorting to Create a Community of Practice
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    Chapter 62 “Crowdsense” – Initiating New Communications and Collaborations between People in a Large Organization
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    Chapter 63 Accelerating Individual Innovation: Evidence from a Multinational Corporation
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    Chapter 64 Determinants of Continued Participation in Web-Based Co-creation Platforms
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    Chapter 65 Towards Predicting Ad Effectiveness via an Eye Tracking Study
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    Chapter 66 Exploring the Impact of Users’ Preference Diversity on Recommender System Performance
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    Chapter 67 A Usability Evaluation of an Electronic Health Record System for Nursing Documentation Used in the Municipality Healthcare Services in Norway
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    Chapter 68 UX and Strategic Management: A Case Study of Smartphone (Apple vs. Samsung) and Search Engine (Google vs. Naver) Industry
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    Chapter 69 Designing a Multi-modal Association Graph for Music Objects
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    Chapter 70 Usability Evaluations of an Interactive, Internet Enabled Human Centered SanaViz Geovisualization Application
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    Chapter 71 Improving Xbox Search Relevance by Click Likelihood Labeling
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    Chapter 72 A Preliminary Study on Social Cues Design in Mobile Check-in Based Advertisement
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    Chapter 73 Analyzing the User-Generated Content on Disintermediation Effect: A Latent Segmentation Study of Bookers and Lookers
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    Chapter 74 Do We Follow Friends or Acquaintances? The Effects of Social Recommendations at Different Shopping Stages
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    Chapter 75 When Two Is Better Than One – Product Recommendation with Dual Information Processing Strategies
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    Chapter 76 Effects of Social Distance and Matching Message Orientation on Consumers’ Product Evaluation
Overall attention for this book and its chapters
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Mentioned by

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12 X users
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1 patent
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3 Facebook pages

Citations

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14 Dimensions

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Title
HCI in Business
Published by
Springer International Publishing, January 2014
DOI 10.1007/978-3-319-07293-7
ISBNs
978-3-31-907292-0, 978-3-31-907293-7
Editors

Fiona Fui-Hoon Nah

X Demographics

X Demographics

The data shown below were collected from the profiles of 12 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 198 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 198 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 9 5%
Student > Master 8 4%
Researcher 3 2%
Lecturer 2 1%
Student > Ph. D. Student 2 1%
Other 1 <1%
Unknown 173 87%
Readers by discipline Count As %
Business, Management and Accounting 11 6%
Computer Science 6 3%
Economics, Econometrics and Finance 2 1%
Arts and Humanities 2 1%
Engineering 2 1%
Other 3 2%
Unknown 172 87%