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Universal Access in Human-Computer Interaction. Interaction Techniques and Environments

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Cover of 'Universal Access in Human-Computer Interaction. Interaction Techniques and Environments'

Table of Contents

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    Book Overview
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    Chapter 1 A Human-Computer Interface and an Analysis on the Drawing of Curves with a Face Tracker Mouse
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    Chapter 2 The Common Characteristics of User-Defined and Mid-Air Gestures for Rotating 3D Digital Contents
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    Chapter 3 Evaluating Somatosensory Interactions: Designing a Handheld Tactile Acoustic Device for Mobile Phones
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    Chapter 4 Body Motion Analysis for Emotion Recognition in Serious Games
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    Chapter 5 Design and Evaluation of an Authoring Tool and Notation System for Vibrotactile Composition
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    Chapter 6 Active-Wheel Mouse for Human-Computer Interface
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    Chapter 7 BCIs for DOC Patients: Assessment, Communication, and New Directions
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    Chapter 8 The Improvement of Cognitive Maps of Individuals with Blindness Through the Use of an Audio-Tactile Map
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    Chapter 9 Evaluation of the Use of Eye and Head Movements for Mouse-like Functions by Using IOM Device
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    Chapter 10 Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process
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    Chapter 11 Long-Term Evaluation of a Modular Gesture Interface at Home for Persons with Severe Motor Dysfunction
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    Chapter 12 How to Achieve Design for All:
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    Chapter 13 VoxLaps: A Free Symbol-Based AAC Application for Brazilian Portuguese
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    Chapter 14 Three Text Entry Methods Based on Smartphone Discrete Tilting: An Empirical Evaluation
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    Chapter 15 Braillet the Wristwatch-Style Refreshable Braille Display
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    Chapter 16 Evaluation of Non-visual Zooming Operations on Touchscreen Devices
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    Chapter 17 Proposal of an Alternative HMI Mechanism for Blind Android Users Based on Media Headsets as Input/Output Peripherals
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    Chapter 18 LOVIE: A Word List Optimized for Visually Impaired UsErs on Smartphones
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    Chapter 19 Design of a Mobile Augmented Reality Application: An Example of Demonstrated Usability
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    Chapter 20 Task Performance of Color Adaptation on the Screen Display
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    Chapter 21 Human Performance and Cognitive Workload in Multi-sensory Virtual Environments
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    Chapter 22 The Impact of Tactile Sensations on Virtual Reality Impairment
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    Chapter 23 Autonomous Identification of Virtual 3D Objects by Visually Impaired Users with Proprioception and Audio Feedback
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    Chapter 24 3D Interaction Accessible to Visually Impaired Users: A Systematic Review
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    Chapter 25 Haptic Virtual Approach: Biological Effect on Touching and Viewing
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    Chapter 26 Measurement of Lens Focus Adjustment While Wearing a See-Through Head-Mounted Display
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    Chapter 27 Changes of Potential Functions While Maintaining Upright Postures After Exposure to Stereoscopic Video Clips
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    Chapter 28 Metaphor and Storytelling in Interface Design for Virtual Reality
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    Chapter 29 Haptic Training Simulator for Pedicle Screw Insertion in Scoliosis Surgery
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    Chapter 30 Automation of the Simple Test for Evaluating Hand Function Using Leap Motion Controller
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    Chapter 31 Using Virtual Reality to Enhance Vision for People Who Are Blind in One Eye
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    Chapter 32 3D Modeling of the Milreu Roman Heritage with UAVs
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    Chapter 33 Communicating Panoramic 360 Degree Immersed Experiences: A Simple Technique for Sketching in 3D
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    Chapter 34 Relationship Between Feeling of Presence and Visually Induced Motion Sickness While Viewing Stereoscopic Movies
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    Chapter 35 A Universal Design Method for Adaptive Smart Home Environment
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    Chapter 36 A Deep Neural Network Video Framework for Monitoring Elderly Persons
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    Chapter 37 The MOBOT Platform – Showcasing Multimodality in Human-Assistive Robot Interaction
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    Chapter 38 Designing a Smart Scarf to Influence Group Members’ Emotions in Ambience: Design Process and User Experience
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    Chapter 39 Wheelchair Users’ Psychological Barrier Estimation Based on Inertial and Vital Data
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    Chapter 40 Human Aware Robot Navigation in Semantically Annotated Domestic Environments
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    Chapter 41 Use of See-Through Wearable Display as an Interface for a Humanoid Robot
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    Chapter 42 Hybrid BCI Systems as HCI in Ambient Assisted Living Scenarios
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    Chapter 43 Accessibility of Cultural Heritage Exhibits
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    Chapter 44 Inclusive Smart City: An Exploratory Study
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    Chapter 45 A Study Exploring the Concept of Virtual Windows for the Elderly
Overall attention for this book and its chapters
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Title
Universal Access in Human-Computer Interaction. Interaction Techniques and Environments
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-40244-4
ISBNs
978-3-31-940243-7, 978-3-31-940244-4
Editors

Margherita Antona, Constantine Stephanidis

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X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 66 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 66 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer > Senior Lecturer 1 2%
Unknown 65 98%
Readers by discipline Count As %
Design 1 2%
Unknown 65 98%