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Cross-Cultural Design

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Cover of 'Cross-Cultural Design'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Use of Cultural Intelligence to Measure Influence of Online Social Networks on Cultural Adjustment
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    Chapter 2 HCI Within Cross-Cultural Discourses of Globally Situated Rhetorical and Etymological Interactions
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    Chapter 3 How to Develop a User-Friendly Chinese Hand Input System for the Touch Device? A Case Study
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    Chapter 4 Group Participation Influence on Members’ Gifting Behaviors in a Social Game
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    Chapter 5 The Influences of Culture on User Experience
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    Chapter 6 The Brazilian HCI Community Perspectives in Cultural Aspects in HCI
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    Chapter 7 Cross-Cultural Study of Tactile Interactions in Technologically Mediated Communication
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    Chapter 8 The Different Attachment to Virtual Possession Between Young and Elder Adults
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    Chapter 9 Social Things: Design Research on Social Computing
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    Chapter 10 Cross-Cultural Design Learning Tool: Cross-Cultural Design (CCD) Approach: A Study of South Korean Student Projects in Collaboration with Goldsmiths, University of London, UK
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    Chapter 11 The Usability of Hand Pose and Gestures for Spaceflight Training System
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    Chapter 12 Characterizing Intercultural Encounters in Human-Computer Interaction
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    Chapter 13 Do You Trust One’s Gaze? Commonalities and Differences in Gaze-Cueing Effect Between American and Japanese
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    Chapter 14 Usability Comparison of Text CAPTCHAs Based on English and Chinese
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    Chapter 15 Measuring Disengagement and Chaos in Multitasking Interaction with Smart Devices
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    Chapter 16 From “Illustration” to “Interpretation”—Using Concrete Elements to Represent Abstract Concepts in Spatial Design
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    Chapter 17 The Management Model Development of User Experience Design in Organization
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    Chapter 18 SYSTEMATEKS: Scalable Interactive Modular Simulation (SIMS): Towards Sustainable Design
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    Chapter 19 Design in Everyday Cooking: Challenges for Assisting with Menu Planning and Food Preparation
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    Chapter 20 QUALIA into the Fashion Show Case Analysis
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    Chapter 21 The Effect of the Transition Design of Artwork to the Purchasing Demand - A Case Study of Apparel Design
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    Chapter 22 The Behavioral Analysis for Cross-Cultural Understandings Using Place Oriented Internet Radio
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    Chapter 23 The Relationship Between Robot Appearance and Interaction with Child Users: How Distance Matters
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    Chapter 24 Service Design Strategies for Long-Term Effects that Individual Moments Have on the Whole: A Case Study of “Persephone”
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    Chapter 25 Exploring the Multilingual Efficiency of Urban Online Spaces: Implications for Culture-Centered Design
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    Chapter 26 Bridging Personal Adaptations to Urban Landscape Design
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    Chapter 27 A Study of Relationship Between Personality and Product Identity
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    Chapter 28 Digital Display and Transmission of the Culture of Traditional Chinese Furniture
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    Chapter 29 Survey on Campus Landscape Construction and Study on Suitability Comprehensive Evaluation
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    Chapter 30 Evaluation and Research on Interior Decoration Design of Automobile Cabins Based on Intention Recognition – Taking Control Panel Design for an Example
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    Chapter 31 CJM-Based Service Design Process
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    Chapter 32 A Study on the Comparison and Inspiration for Operation Mode of the Maker Space Brand in China and America
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    Chapter 33 The Influences of Children’s Temperament and Their Parent-Child Reading Environment on Their Preferences Regarding Parent-Child Reading
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    Chapter 34 Influence of Media Forms on Painting Appreciation Experiences
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    Chapter 35 From “Idyllic” to “Living Space”—Turning “Art Work” into “Interior Design”
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    Chapter 36 Cultural Ergonomics Beyond Culture - The Collector as Consumer in Cultural Product Design
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    Chapter 37 From Ideality to Reality- a Case Study of Mondrian Style
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    Chapter 38 Thoughts on Studying Cultural Ergonomics for the Atayal Loom
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    Chapter 39 Approaching a Chinese Cultural Transferring Design Model Through Analysis of Culturally Oriented Design and Its Context
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    Chapter 40 Design and Application of the Illustrations of Zhuangzi
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    Chapter 41 Mobile User Interaction Development for Low-Literacy Trends and Recurrent Design Problems: A Perspective from Designers in Developing Country
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    Chapter 42 Exploration of Smart Phone Knowledge Management Application Design for Nomadic Maintenance Workers
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    Chapter 43 Discovery of Smartphone User Group Profiling Based on User’s Motivations and Usage Behaviors Through Focus Group Interviews
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    Chapter 44 User Requirements of Wearable Technology for Activity Tracking
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    Chapter 45 Rediscover Herbal Lane- Enhancing the Tourist Experience Through Mobile Applications
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    Chapter 46 Assessing the Effects of Mobile Service Quality on Customer Satisfaction and the Continued Usage Intention of Mobile Service: A Study of Non-gaming Mobile Apps
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    Chapter 47 Research on the Impact of Menu Structure of Smart Phones on Dual Task Performance
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    Chapter 48 Proposal of Chinese Tourist Support System to Enjoy the Holy Land Pilgrimage in Japan
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    Chapter 49 Crossing Disciplinary Borders Through Studying Walkability
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    Chapter 50 Optimized Environment Designing of Nanjing South Railway Station Based on Pedestrian Simulation
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    Chapter 51 Observations on Global Urban Millennials’ Social and Civic- Interactions Mediated by New Technologies
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    Chapter 52 Constructing the Research Model of Beijing Neighborhood Through the Living Lab Method
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    Chapter 53 The Creative City: An Innovative Digital Leadership Program for City Decision Makers
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    Chapter 54 Co-design, Co-creation, and Co-production of Smart Mobility System
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    Chapter 55 Towards the Development of an EIT-based Stretchable Sensor for Multi-Touch Industrial Human-Computer Interaction Systems
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    Chapter 56 Kansei Robotics for Safe and Stress-Free Livesphere
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    Chapter 57 Connected and Open Platform-Based Approaches for Smart Car Service Design
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    Chapter 58 Environment-Specific Smart Service System Design
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    Chapter 59 Older Drivers’ Acceptance of Vehicle Warning Functions and the Influence of Driving Experience
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    Chapter 60 Services, Appearances and Psychological Factors in Intelligent Home Service Robots
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    Chapter 61 Design of User Interface for Elderly Care Supervision System Based on Sensor Network
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    Chapter 62 A Framework for Integrating Industrial Product-Service Systems and Cyber-Physical Systems
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    Chapter 63 Design Research on Urban Public Space Share Interactive Mode Under the Background of Internet Plus
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    Chapter 64 Can Autonomous Sensor Systems Improve the Well-being of People Living at Home with Neurodegenerative Disorders?
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    Chapter 65 Kitchen KungFu: A Match-3 Game to Explore Chinese Medical Beliefs
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    Chapter 66 Young and Elderly, Normal and Pathological Gait Analysis Using Frontal View Gait Video Data Based on the Statistical Registration of Spatiotemporal Relationship
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    Chapter 67 Research on the Characteristics of Headforms and Classification of Headforms of Chinese Adults
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    Chapter 68 Usability Evaluation of Blood Glucose Meters for Elderly Diabetic Patients
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    Chapter 69 A Cross-Cultural Adaptation in Reporting Perinatal Safety Events
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    Chapter 70 Research Service Design Based on Online Public Service Platform — APP Design for Mutual Learning Through Sign Language Short Video
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    Chapter 71 Design Study of Patient-Oriented Information Service System for Ward Nurses Station by Taking Wuxi Fourth People’s Hospital as a Case
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    Chapter 72 Measuring Chinese Medical Beliefs of Chinese Adults
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    Chapter 73 Every Day for an Active Self-promotion: The Dialogue Between the Shower Gel Packaging on the Shelf of a Point of Sale and the Consumer
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    Chapter 74 Transforming Branding Strategies from Product to Service: A Case Study About Yangshan Tourism Branding
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    Chapter 75 Mobile Technology Use Among Sales People in Insurance Industry
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    Chapter 76 Cross-Cultural Conflict Management in Taiwan-Funded Enterprises in Mainland China
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    Chapter 77 The Thinking Model and Design Process of Empathic Design: Cases Studies of Counter Design
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    Chapter 78 The Emotional Experience of Inquiry Feedback Delaying in Online e-Commerce Platform Service Design: A Case Study from Chinese Customers
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    Chapter 79 Design for Transition to a Circular Economy
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    Chapter 80 To Save or Not to Save? Let Me Help You Out: Persuasive Effects of Smart Agent in Promoting Energy Conservation
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    Chapter 81 The Innovation Research of Takeaway O2O Based on the Concept of Service Design
Attention for Chapter 32: A Study on the Comparison and Inspiration for Operation Mode of the Maker Space Brand in China and America
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Chapter title
A Study on the Comparison and Inspiration for Operation Mode of the Maker Space Brand in China and America
Chapter number 32
Book title
Cross-Cultural Design
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-40093-8_32
Book ISBNs
978-3-31-940092-1, 978-3-31-940093-8
Authors

Minggang Yang, Xinhui Kang, Yixiang Wu, Chaoxiang Yang

Editors

Pei-Luen Patrick Rau

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Korea, Republic of 1 6%
Unknown 16 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 18%
Student > Master 2 12%
Student > Doctoral Student 2 12%
Professor > Associate Professor 2 12%
Unspecified 1 6%
Other 1 6%
Unknown 6 35%
Readers by discipline Count As %
Engineering 3 18%
Unspecified 1 6%
Business, Management and Accounting 1 6%
Computer Science 1 6%
Nursing and Health Professions 1 6%
Other 2 12%
Unknown 8 47%