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Serious Games Development and Applications

Overview of attention for book
Cover of 'Serious Games Development and Applications'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Don’t Panic: Enhancing Soft Skills for Civil Protection Workers
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    Chapter 2 Health Games
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    Chapter 3 A Serious Game for Training Balance Control over Different Types of Soil
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    Chapter 4 Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
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    Chapter 5 Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
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    Chapter 6 Serious Games Adoption in Corporate Training
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    Chapter 7 Towards Participative and Knowledge-Intensive Serious Games
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    Chapter 8 Towards Designing for Competence and Engagement in Serious Games
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    Chapter 9 Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum
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    Chapter 10 A Computer Game Based Motivation System for Human Physiology Studies
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    Chapter 11 Lessons Learnt from Contextualized Interactive Story Driven Development Methodology
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    Chapter 12 Value Propositions for Serious Games in Health and Well-Being
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    Chapter 13 Dealing with Threshold Concepts in Serious Games for Competence Development
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    Chapter 14 Betaville – A Massively Participatory Mirror World Game
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    Chapter 15 Logical Thinking by Play Using the Example of the Game “Space Goats”
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    Chapter 16 Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
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    Chapter 17 The Application of the CISD 2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing
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    Chapter 18 Evaluating the Validity of a Non-invasive Assessment Procedure
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    Chapter 19 Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects
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    Chapter 20 AmbiLearn: Enhancing the Learning Environment for Primary School Education
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    Chapter 21 Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
  23. Altmetric Badge
    Chapter 22 Serious Games Development and Applications
Attention for Chapter 5: Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
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About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Above-average Attention Score compared to outputs of the same age and source (55th percentile)

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Citations

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Chapter title
Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
Chapter number 5
Book title
Serious Games Development and Applications
Published in
Lecture notes in computer science, January 2012
DOI 10.1007/978-3-642-33687-4_5
Book ISBNs
978-3-64-233686-7, 978-3-64-233687-4
Authors

Margarida Romero, Mireia Usart, Maria Popescu, Elizabeth Boyle, Romero, Margarida, Usart, Mireia, Popescu, Maria, Boyle, Elizabeth

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Luxembourg 1 4%
Austria 1 4%
Unknown 25 93%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 26%
Researcher 5 19%
Student > Ph. D. Student 5 19%
Student > Doctoral Student 2 7%
Unspecified 2 7%
Other 5 19%
Unknown 1 4%
Readers by discipline Count As %
Computer Science 11 41%
Arts and Humanities 4 15%
Psychology 3 11%
Social Sciences 3 11%
Business, Management and Accounting 2 7%
Other 3 11%
Unknown 1 4%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 06 December 2012.
All research outputs
#13,368,181
of 22,679,690 outputs
Outputs from Lecture notes in computer science
#3,988
of 8,122 outputs
Outputs of similar age
#146,668
of 244,102 outputs
Outputs of similar age from Lecture notes in computer science
#207
of 490 outputs
Altmetric has tracked 22,679,690 research outputs across all sources so far. This one is in the 39th percentile – i.e., 39% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,122 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 49th percentile – i.e., 49% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 244,102 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 38th percentile – i.e., 38% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 490 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 55% of its contemporaries.