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Computers Helping People with Special Needs

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Cover of 'Computers Helping People with Special Needs'

Table of Contents

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    Book Overview
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    Chapter 1 Computers Helping People with Special Needs
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    Chapter 2 Braille Math Extension to RoboBraille
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    Chapter 3 Analysis of Implicit Didactics in Math Schoolbooks for Interactive Non-visual User Interface Development
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    Chapter 4 An Evaluation Methodology of Math-to-Speech in Non-English DAISY Digital Talking Books
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    Chapter 5 Recognition of E-Born PDF Including Mathematical Formulas
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    Chapter 6 Polyfilling Accessible Chemistry Diagrams
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    Chapter 7 Tangible Programming Gimmick Using RFID Systems Considering the Use of Visually Impairments
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    Chapter 8 A Study of Speech Versus Braille and Large Print of Mathematical Expressions
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    Chapter 9 Guidelines for Accessible Textual UML Modeling Notations
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    Chapter 10 Co-creating an Online TimeBank for Inclusive Research
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    Chapter 11 Implementing UNCRPD – Strategies of Accessibility Promotion and Assistive Technology Transfer in North Rhine-Westphalia
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    Chapter 12 Developing a Technology-Based Speech Intervention for Acquired Dysarthria
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    Chapter 13 Re-thinking Assistive Technology Service Delivery Models in the Light of the UN Convention
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    Chapter 14 Standards Related to eAccessibility and eInclusion: Dimensions of Interoperability Based on Standards with Respect to eAccessibility and eInclusion
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    Chapter 15 Fostering the Development of Inclusively Minded Engineers
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    Chapter 16 Cloud Computing in European Schools – The Impact on Inclusive Education
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    Chapter 17 Methodology for Universal Design of ITs; Epistemologies Among Norwegian Experts
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    Chapter 18 Using ICT and Quality of Life: Comparing Persons with and Without Disabilities
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    Chapter 19 The Use of Working Prototypes for Participatory Design with People with Disabilities
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    Chapter 20 Supported Employment – Electronic Job-Coach (EJO)
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    Chapter 21 Can Visually Impaired Smartphone Users Correctly Manipulate Tiny Screen Keyboards Under a Screen Reader Condition?
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    Chapter 22 Working with Frail, Elderly EVA Users to Determine Ways to Support Agency in Single Switch Connectivity with Mobile Technologies
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    Chapter 23 Towards a Natural User Interface to Support People with Visual Impairments in Detecting Colors
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    Chapter 24 Cognitive Accessibility to Mobile ICT
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    Chapter 25 What Do Low-Vision Users Really Want from Smart Glasses? Faces, Text and Perhaps No Glasses at All
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    Chapter 26 Image Processing and Pattern Recognition Tools for the Automatic Image Transcription
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    Chapter 27 Generating Image Descriptions for SmartArts
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    Chapter 28 Mobile Interactive Image Sonification for the Blind
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    Chapter 29 Online Graphics for the Blind: Intermediate Format Generation for Graphic Categories
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    Chapter 30 LiveDescribe Web Redefining What and How Entertainment Content Can Be Accessible to Blind and Low Vision Audiences
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    Chapter 31 Insights into Internet Privacy for Visually Impaired and Blind People
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    Chapter 32 Understanding How People with Cerebral Palsy Interact with the Web 2.0
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    Chapter 33 Developing a Framework for Localised Web Accessibility Guidelines for University Websites in Saudi Arabia
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    Chapter 34 Towards Accessible Innovative Assessment Items
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    Chapter 35 Web Page Clustering for More Efficient Website Accessibility Evaluations
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    Chapter 36 SEAMPAT
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    Chapter 37 BRELOMATE - A Distributed, Multi-device Platform for Online Information, Communication and Gaming Services Among the Elderly
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    Chapter 38 Electronic Medication Dispensers Finding the Right Users – A Pilot Study in a Norwegian Municipality Home Care Service
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    Chapter 39 Multidimensional Observation Methodology for the Elderly in an Ambient Digital Environment
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    Chapter 40 An Exploratory Framework Assessing Intrinsic and Extrinsic Motivators Related to Mobile Device Applications and Attributes for the Canadian Seniors
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    Chapter 41 One Size Does Not Fit All
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    Chapter 42 Support Services for Informal Caregivers: Survey with Providers in Austria
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    Chapter 43 AAL-Case Management
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    Chapter 44 What People with Dementia Want: Designing MARIO an Acceptable Robot Companion
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    Chapter 45 The EnrichMe Project
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    Chapter 46 Walking Aid Identification Using Wearables
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    Chapter 47 How Can We Develop AAC for Dementia?
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    Chapter 48 Are PDFs an Accessible Solution?
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    Chapter 49 A Simple Viewer and Editor of Sound-Embedded PDF for Elementary School Students with Print Disabilities
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    Chapter 50 Automatic Paragraph Detection for Accessible PDF Documents
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    Chapter 51 PDF/UA and the User Experience Survey
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    Chapter 52 Development of a Unified Production System for Various Types of Accessible Textbooks
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    Chapter 53 RISE eBooks: Leveraging Off-the-Shelf Software Components in Support of Deaf Literacy
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    Chapter 54 A LaTeX to Braille Conversion Tool for Creating Accessible Schoolbooks in Austria
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    Chapter 55 Practical Evaluation of DaisyRings: Text-to-Speech-Based DAISY Content Creation System
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    Chapter 56 HERMOPHILOS: A Web-Based Information System for the Workflow Management and Delivery of Accessible eTextbooks
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    Chapter 57 Universally Accessible Figures
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    Chapter 58 A Personal Reflection on Developing a Digital Accessibility MOOC Compared to Developing a Traditional Course
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    Chapter 59 ECDL® PD: 15 Years Later
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    Chapter 60 How Accessible Are MOOCs to the Elderly?
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    Chapter 61 OLA! A Scenario-Based Approach to Enhance Open Learning Through Accessibility
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    Chapter 62 Teaching Accessibility with Personas
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    Chapter 63 Learning Through Videos: Are Disabled Students Using Good Note-Taking Strategies?
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    Chapter 64 Designing Effective Learning Technologies for Autistic People
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    Chapter 65 Efficacy of Tablets for Students with Learning Difficulties Studying Concepts in Geometry
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    Chapter 66 Using Biometrics to Support Affective eLearning for Users with Special Needs
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    Chapter 67 Haptic Models of Arrays Through 3D Printing for Computer Science Education
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    Chapter 68 Design of a Curriculum Framework for Raising Awareness of Game Accessibility
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    Chapter 69 Identifying Existing, Accessible Touchscreen Games for People Living with Dementia
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    Chapter 70 The Role of Small Robots in Designed Play Workshops in Centers of Adults with Cerebral Palsy
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    Chapter 71 How to Control a Mobile Game
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    Chapter 72 Training Working Memory in Elderly People with a Computer-Based Tool
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    Chapter 73 Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers
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    Chapter 74 Memory Game and Special HCI Device in Stroke Therapy
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    Chapter 75 A Smart Clothe for ECG Monitoring of Children with Autism Spectrum Disorders
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    Chapter 76 Study on Elicitation and Detection of Emotional States with Disabled Users
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    Chapter 77 Usability Evaluation of Accessible Complex Graphs
Overall attention for this book and its chapters
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Citations

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Title
Computers Helping People with Special Needs
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-41264-1
ISBNs
978-3-31-941263-4, 978-3-31-941264-1
Editors

Klaus Miesenberger, Christian Bühler, Petr Penaz

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 83 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 83 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 5%
Student > Bachelor 4 5%
Student > Master 2 2%
Lecturer 1 1%
Other 1 1%
Other 2 2%
Unknown 69 83%
Readers by discipline Count As %
Computer Science 5 6%
Engineering 4 5%
Social Sciences 1 1%
Business, Management and Accounting 1 1%
Medicine and Dentistry 1 1%
Other 1 1%
Unknown 70 84%