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Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunction

Overview of attention for article published in Journal of NeuroEngineering and Rehabilitation, October 2012
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Mentioned by

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3 X users

Citations

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38 Dimensions

Readers on

mendeley
250 Mendeley
citeulike
1 CiteULike
Title
Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunction
Published in
Journal of NeuroEngineering and Rehabilitation, October 2012
DOI 10.1186/1743-0003-9-77
Pubmed ID
Authors

Po-Yin Chen, Wan-Ling Hsieh, Shun-Hwa Wei, Chung-Lan Kao

Abstract

Peripheral vestibular hypofunction is a major cause of dizziness. When complicated with postural imbalance, this condition can lead to an increased incidence of falls. In traditional clinical practice, gaze stabilization exercise is commonly used to rehabilitate patients. In this study, we established a computer-aided vestibular rehabilitation system by coupling infrared LEDs to an infrared receiver. This system enabled the subjects' head-turning actions to be quantified, and the training was performed using vestibular exercise combined with computer games and interactive video games that simulate daily life activities.

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 250 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 3 1%
Switzerland 1 <1%
United Kingdom 1 <1%
India 1 <1%
Spain 1 <1%
Canada 1 <1%
Unknown 242 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 43 17%
Student > Ph. D. Student 38 15%
Student > Bachelor 31 12%
Researcher 25 10%
Student > Doctoral Student 22 9%
Other 40 16%
Unknown 51 20%
Readers by discipline Count As %
Medicine and Dentistry 69 28%
Nursing and Health Professions 41 16%
Psychology 21 8%
Engineering 12 5%
Neuroscience 11 4%
Other 36 14%
Unknown 60 24%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 February 2013.
All research outputs
#14,153,088
of 22,681,577 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#717
of 1,277 outputs
Outputs of similar age
#99,072
of 172,685 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#8
of 12 outputs
Altmetric has tracked 22,681,577 research outputs across all sources so far. This one is in the 35th percentile – i.e., 35% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,277 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 6.9. This one is in the 39th percentile – i.e., 39% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 172,685 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 40th percentile – i.e., 40% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 12 others from the same source and published within six weeks on either side of this one. This one is in the 33rd percentile – i.e., 33% of its contemporaries scored the same or lower than it.