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Human-Computer Interaction with Mobile Devices and Services

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Cover of 'Human-Computer Interaction with Mobile Devices and Services'

Table of Contents

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    Book Overview
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    Chapter 1 People versus Information: The Evolution of Mobile Technology
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    Chapter 2 The Zen of Everyday Encounters: Spontaneous Interaction in Ubiquitous Systems
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    Chapter 3 Understanding Mobile Contexts
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    Chapter 4 Motorcyclists Using Hocman – Field Trials on Mobile Interaction
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    Chapter 5 Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design
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    Chapter 6 Everyday Wearable Computer Use: A Case Study of an Expert User
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    Chapter 7 Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices
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    Chapter 8 Time-Out in Mobile Text Input: The Effects of Learning and Feedback
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    Chapter 9 SyncTap: An Interaction Technique for Mobile Networking
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    Chapter 10 Experiments with Multi-modal Interfaces in a Context-Aware City Guide
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    Chapter 11 Design Criteria for Location-Aware, Indoor, PDA Applications
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    Chapter 12 The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner
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    Chapter 13 Supporting Local Mobility in Healthcare by Application Roaming Among Heterogeneous Devices
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    Chapter 14 Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups
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    Chapter 15 Encouraging Face-to-Face Collaborative Learning through the Use of Handheld Computers in the Classroom
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    Chapter 16 Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area
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    Chapter 17 OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices
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    Chapter 18 Supporting Efficient Design of Mobile HCI
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    Chapter 19 Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems
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    Chapter 20 Online Transcoding of Web Pages for Mobile Devices
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    Chapter 21 Multi-modal Framework to Support Users with Special Needs in Interaction with Public Information Systems
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    Chapter 22 Usability Evaluations for Multi-device Application Development Three Example Studies
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    Chapter 23 A Review of Mobile HCI Research Methods
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    Chapter 24 Exploring the Utility of Remote Messaging and Situated Office Door Displays
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    Chapter 25 TimeMachine Oulu – Dynamic Creation of Cultural-Spatio-Temporal Models as a Mobile Service
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    Chapter 26 Awase-E: Image-Based Authentication for Mobile Phones Using User’s Favorite Images
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    Chapter 27 Older Users’ Requirements for Location Based Services and Mobile Phones
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    Chapter 28 GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance
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    Chapter 29 Sound Visualization and Retrieval Technique for Assisting Hearing Memory of Patrol Worker
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    Chapter 30 Constructing Public Discourse with Ethnographic/SMS “Texts”
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    Chapter 31 A Customer Satisfaction Evaluation Model for Mobile Internet Services
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    Chapter 32 Designing Adaptive Mobile Applications: Abstract Components and Composite Behaviors
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    Chapter 33 Cinematic Techniques for Mobile Presentations
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    Chapter 34 Using a Mobile Device to Vary the Pace of Search
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    Chapter 35 Designing Advanced Mobile Applications Examples of UMTS Trial Applications
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    Chapter 36 iCAMS2: Developing a Mobile Communication Tool Using Location Information and Schedule Information with J2ME
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    Chapter 37 Understanding and Modeling Physical Environments for Mobile Location Aware Information Services
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    Chapter 38 SmartLibrary – Location-Aware Mobile Library Service
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    Chapter 39 The Human Interface in Mobile Applications
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    Chapter 40 I’m Here!: A Wearable Object Remembrance Support System
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    Chapter 41 Towards a Framework to Develop Plastic User Interfaces
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    Chapter 42 Context-Aware Interaction in a Mobile Environment
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    Chapter 43 Platform Awareness in Dynamic Web User Interfaces Migration
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    Chapter 44 User Needs for Development of Context Dependent Devices in Mobile Home Care
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    Chapter 45 Context Information in Mobile Telephony
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    Chapter 46 Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation
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    Chapter 47 Mobile Tele-instruction Using Interactive Augmented Reality
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    Chapter 48 A Study on the Predicate Prediction Using Symbols in Augmentative and Alternative Communication System
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    Chapter 49 Electronic Navigation – Some Design Issues
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    Chapter 50 The Use of Statistically Derived Personas in Modelling Mobile User Populations
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    Chapter 51 M3I in a Pedestrian Navigation & Exploration System
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    Chapter 52 Mobile Devices: Opportunities for Users with Special Needs
Overall attention for this book and its chapters
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Mentioned by

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3 patents

Citations

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19 Dimensions

Readers on

mendeley
62 Mendeley
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Title
Human-Computer Interaction with Mobile Devices and Services
Published by
Springer Berlin Heidelberg, January 2003
DOI 10.1007/b12029
ISBNs
978-3-54-040821-5, 978-3-54-045233-1
Editors

Luca Chittaro

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 62 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 3%
Germany 1 2%
Turkey 1 2%
Malaysia 1 2%
Ireland 1 2%
Switzerland 1 2%
Costa Rica 1 2%
Brazil 1 2%
Greece 1 2%
Other 1 2%
Unknown 51 82%

Demographic breakdown

Readers by professional status Count As %
Student > Master 27 44%
Student > Ph. D. Student 10 16%
Student > Bachelor 7 11%
Student > Doctoral Student 5 8%
Professor > Associate Professor 4 6%
Other 4 6%
Unknown 5 8%
Readers by discipline Count As %
Computer Science 37 60%
Engineering 6 10%
Design 5 8%
Pharmacology, Toxicology and Pharmaceutical Science 1 2%
Economics, Econometrics and Finance 1 2%
Other 4 6%
Unknown 8 13%