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Emerging Technologies for Education

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Cover of 'Emerging Technologies for Education'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Effect of Using Digital Pen Teaching System Behaviors on Learning Achievements in a Mathematics Course
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    Chapter 2 Satisfaction Analysis for Agricultural Worker Digital Course Learning Platform
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    Chapter 3 Emerging Technologies Supported in ICT Education
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    Chapter 4 System of Information Systems as Support for Learning Ecosystem
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    Chapter 5 A User Study About the Usage of a Learning Management System in a South African University
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    Chapter 6 Efficacies of 3D Immersive Virtual World Classrooms
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    Chapter 7 Using the Gartner Hype Cycle to Evaluate the Adoption of Emerging Technology Trends in Higher Education – 2013 to 2016
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    Chapter 8 An Analysis of 3D-Printing Familiarity Among Students in a Technical University
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    Chapter 9 Lecturers Perceptions on Blackboard: An Investigation of Blackboard Usage in a Nursing Department at a Traditional University
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    Chapter 10 The Use of a Learning Management System to Facilitate Student-Driven Content Design: An Experiment
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    Chapter 11 A Curriculum Approach to Improving Cyber Safety in South African Schools
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    Chapter 12 Towards Understanding How Game Based Learning Can Enhance Flipped Learning
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    Chapter 13 Can Video (Created with PowerPoint and TTSAPP) Replace “Normal” Lectures?
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    Chapter 14 Effectiveness of Learning with the Support of a Virtual Environment (Experiment in University Teaching)
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    Chapter 15 The Design of a STEM-Oriented Project-Based Course for the Higher Grades of Elementary Schools
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    Chapter 16 Scorecard Approach for Cyber-Security Awareness
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    Chapter 17 Using AHP to Project-Based Learning Develop in Machinery Manufacturing of Technology Universities Students
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    Chapter 18 Introducing the Maker Movement to Information Systems Students
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    Chapter 19 LeSigLa_EC: Learning Sign Language of Ecuador
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    Chapter 20 Pre-exit Survey of Final Year Students to Assess the Mechanical Engineering Curriculum
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    Chapter 21 Innovative Project-Based Learning
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    Chapter 22 Selected Factors Supporting the Learning Organization
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    Chapter 23 Factors Influencing Social Media Adoption and Continued Use in Academia: A Case Study at a Traditional University
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    Chapter 24 Generalization of Tooltips: An Assistive Technology Extension
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    Chapter 25 An Accurate Brainwave-Based Emotion Clustering for Learning Evaluation
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    Chapter 26 System of Evaluation for Reading Based on Eye Tracking
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    Chapter 27 Teaching of IA-32 Assembly Language Programming Using Intel® Galileo
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    Chapter 28 Identifying Drivers of Remanufacturing in Nigeria
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    Chapter 29 Factors Affecting the Evolution of Welding and Fabrication Education from the Perspective of Engineering Technology Graduates in Nigeria
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    Chapter 30 Industry Expectation from Graduates of Welding and Fabrication from the Perspective of Engineering Technology Graduates in Nigeria
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    Chapter 31 Benefits of Minimised Wastage in Construction Sites: A Gauteng Province Case Study
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    Chapter 32 Introduction of Construction Experience to the Classroom: What Approaches Should Be Adopted
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    Chapter 33 A Platform for Developing and Maintaining Competences in PBL Supervision
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    Chapter 34 Website Analysis in the Context of Practicing Geography: From First Impression to Recommendation – Case Study
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    Chapter 35 Adaptive Practising Using Mobile Touch Devices
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    Chapter 36 Using Social Media to Enhance Student Engagement
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    Chapter 37 Evaluation of the Blended Learning Approach in the Course of Business English – A Case Study
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    Chapter 38 Modeling a Peer Assessment Framework by Means of a Lazy Learning Approach
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    Chapter 39 A Framework Design for On-line Human Library
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    Chapter 40 Design and Evaluation of Mobile Cuisine Guiding System for English Learning Applications
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    Chapter 41 The Development of an Affective Tutoring System for Japanese Language Learners
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    Chapter 42 A Study on the Behavioral Patterns Formed by Subjects with Different Cognitive Styles in Playing Augmented Reality Interaction Games
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    Chapter 43 Exploration of Learning Effectiveness, Cognitive Load and Attitude on Mobile E-book Introduced in Nursing Education
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    Chapter 44 The Ideal and Reality of Implementing Technology into English Language Teaching: A Case Study of Using a Peer Review System
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    Chapter 45 Digital Storytelling and Mobile Learning: Potentials for Internationalization of Higher Education Curriculum
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    Chapter 46 Using Educational Robotics to Support Elementary School Students’ Electrical Engineering Knowledge: A Preliminary Analysis
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    Chapter 47 Understanding Students’ Continuance Intention to Use Virtual Desktop Service
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    Chapter 48 Exploring the Development and Evaluation of Integrating Emerging Technology into a STEAM Project
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    Chapter 49 Inference of Learning Creative Characteristics by Analysis of EEG Signal
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    Chapter 50 Developing a Curriculum of Maker Education in Taiwan Higher Education
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    Chapter 51 A Real-Time Assessment of Programming Through Debugging Log Analytic
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    Chapter 52 Using Facial Expression to Detect Emotion in E-learning System: A Deep Learning Method
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    Chapter 53 Maker Movement Influence on Students’ Learning Motivation and Learning Achievement – A Learning Style Perspective
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    Chapter 54 Synchronous Collaboration in English for Tourism Classes
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    Chapter 55 The Jacobian Matrix-Based Learning Machine in Student
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    Chapter 56 Lexical Bundle Investigation for Automated Scoring of Business English Writing
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    Chapter 57 Designing Interactive Exercises for Corpus-Based English Learning with Hot Potatoes Software
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    Chapter 58 An Explicit Learner Profiling Model for Personalized Word Learning Recommendation
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    Chapter 59 Mobile-Assisted Language Learning: Using WeChat in an English Reading Class
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    Chapter 60 Discovering the Recent Research in Natural Language Processing Field Based on a Statistical Approach
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    Chapter 61 A CRFs-Based Approach Empowered with Word Representation Features to Learning Biomedical Named Entities from Medical Text
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    Chapter 62 Computer-Assisted Content Analysis in Risk Identification of Public-Private Partnership Projects
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    Chapter 63 Pedagogical Principle Based E-learning Exploration: A Case of Construction Mediation Training
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    Chapter 64 An Approach to Constructing Sentiment Collocation Dictionary for Chinese Short Text Based on Word2Vec
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    Chapter 65 A Construction Method for the Semantic Relation Corpus of Traditional Chinese Medicine
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    Chapter 66 Erratum to: LeSigLa_EC: Learning Sign Language of Ecuador
Attention for Chapter 27: Teaching of IA-32 Assembly Language Programming Using Intel® Galileo
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Chapter title
Teaching of IA-32 Assembly Language Programming Using Intel® Galileo
Chapter number 27
Book title
Emerging Technologies for Education
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-71084-6_27
Book ISBNs
978-3-31-971083-9, 978-3-31-971084-6
Authors

Tan Chee Phang, Shaiful Jahari b. Hashim, Nurul Adilah bt. Abdul Latiff, Fakhrul Zaman Rokhani

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 8 100%

Demographic breakdown

Readers by professional status Count As %
Professor 2 25%
Lecturer > Senior Lecturer 1 13%
Student > Ph. D. Student 1 13%
Student > Master 1 13%
Professor > Associate Professor 1 13%
Other 0 0%
Unknown 2 25%
Readers by discipline Count As %
Engineering 5 63%
Computer Science 1 13%
Unknown 2 25%