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Virtual reality for stroke rehabilitation

Overview of attention for article published in this source, September 2011
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1 policy source
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7 X users

Citations

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305 Dimensions

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409 Mendeley
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Title
Virtual reality for stroke rehabilitation
Published by
John Wiley & Sons, Ltd, September 2011
DOI 10.1002/14651858.cd008349.pub2
Pubmed ID
Authors

Laver, Kate E, George, Stacey, Thomas, Susie, Deutsch, Judith E, Crotty, Maria

Abstract

Virtual reality and interactive video gaming have emerged as new treatment approaches in stroke rehabilitation. In particular, commercial gaming consoles are being rapidly adopted in clinical settings; however, there is currently little information about their effectiveness.

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The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 409 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 3 <1%
Portugal 2 <1%
United States 2 <1%
United Kingdom 2 <1%
Brazil 2 <1%
Italy 1 <1%
Switzerland 1 <1%
Slovenia 1 <1%
France 1 <1%
Other 2 <1%
Unknown 392 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 69 17%
Student > Bachelor 66 16%
Student > Ph. D. Student 56 14%
Researcher 43 11%
Student > Doctoral Student 30 7%
Other 77 19%
Unknown 68 17%
Readers by discipline Count As %
Medicine and Dentistry 90 22%
Nursing and Health Professions 55 13%
Engineering 44 11%
Neuroscience 36 9%
Computer Science 24 6%
Other 83 20%
Unknown 77 19%