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Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors

Overview of attention for article published in BMC Neurology, December 2013
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Title
Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors
Published in
BMC Neurology, December 2013
DOI 10.1186/1471-2377-13-199
Pubmed ID
Authors

Devinder Kaur Ajit Singh, Nor Azlin Mohd Nordin, Noor Azah Abd Aziz, Beng Kooi Lim, Li Ching Soh

Abstract

Evidence indicates that the continuation of therapy among community-dwelling stroke survivors improves physical function. Community rehabilitation programmes often face limitations in terms of resources. It is imperative to include new motivational interventions to encourage some level of non-clinician management. The aim of this study was to determine whether there were any changes in physical function and activities of daily living when substituting a portion of the standard physiotherapy time with virtual reality games among community-dwelling stroke survivors.

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 333 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Mexico 2 <1%
United States 1 <1%
Canada 1 <1%
Unknown 329 99%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 58 17%
Student > Master 55 17%
Student > Ph. D. Student 29 9%
Researcher 20 6%
Student > Doctoral Student 16 5%
Other 52 16%
Unknown 103 31%
Readers by discipline Count As %
Nursing and Health Professions 58 17%
Medicine and Dentistry 52 16%
Computer Science 23 7%
Psychology 15 5%
Neuroscience 15 5%
Other 62 19%
Unknown 108 32%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 13 December 2013.
All research outputs
#18,616,159
of 23,881,329 outputs
Outputs from BMC Neurology
#1,870
of 2,532 outputs
Outputs of similar age
#229,260
of 313,419 outputs
Outputs of similar age from BMC Neurology
#62
of 72 outputs
Altmetric has tracked 23,881,329 research outputs across all sources so far. This one is in the 19th percentile – i.e., 19% of other outputs scored the same or lower than it.
So far Altmetric has tracked 2,532 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.0. This one is in the 22nd percentile – i.e., 22% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 313,419 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 23rd percentile – i.e., 23% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 72 others from the same source and published within six weeks on either side of this one. This one is in the 12th percentile – i.e., 12% of its contemporaries scored the same or lower than it.