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Timeline
Attention over time
Attention Score history
Activity
X Demographics
Mendeley demographics
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| Title |
Deciphering Hackathons and Game Jams through Play
|
|---|---|
| Published by |
Association for Computing Machinery (ACM), March 2016
|
| DOI | 10.1145/2897167.2897175 |
| Authors |
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X Demographics
The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
| Country | Count | As % |
|---|---|---|
| United States | 1 | 25% |
| Japan | 1 | 25% |
| United Kingdom | 1 | 25% |
| Unknown | 1 | 25% |
Demographic breakdown
| Type | Count | As % |
|---|---|---|
| Scientists | 2 | 50% |
| Members of the public | 2 | 50% |
Mendeley demographics
The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
| Country | Count | As % |
|---|---|---|
| Unknown | 23 | 100% |
Demographic breakdown
| Readers by professional status | Count | As % |
|---|---|---|
| Researcher | 4 | 17% |
| Student > Ph. D. Student | 3 | 13% |
| Student > Master | 3 | 13% |
| Lecturer > Senior Lecturer | 2 | 9% |
| Student > Doctoral Student | 2 | 9% |
| Other | 4 | 17% |
| Unknown | 5 | 22% |
| Readers by discipline | Count | As % |
|---|---|---|
| Computer Science | 8 | 35% |
| Social Sciences | 4 | 17% |
| Business, Management and Accounting | 2 | 9% |
| Psychology | 1 | 4% |
| Design | 1 | 4% |
| Other | 0 | 0% |
| Unknown | 7 | 30% |