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Deciphering Hackathons and Game Jams through Play

Overview of attention for article published in this source, March 2016
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4 X users

Readers on

mendeley
23 Mendeley
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Article details
Title
Deciphering Hackathons and Game Jams through Play
Published by
Association for Computing Machinery (ACM), March 2016
DOI 10.1145/2897167.2897175
Authors

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Timeline Attention over time Attention Score history
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Activity
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X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley demographics

Mendeley demographics

The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.
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Geographical breakdown

Geographical breakdown
Country Count As %
Unknown 23 100%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Researcher 4 17%
Student > Ph. D. Student 3 13%
Student > Master 3 13%
Lecturer > Senior Lecturer 2 9%
Student > Doctoral Student 2 9%
Other 4 17%
Unknown 5 22%
Readers by discipline
Readers by discipline Count As %
Computer Science 8 35%
Social Sciences 4 17%
Business, Management and Accounting 2 9%
Psychology 1 4%
Design 1 4%
Other 0 0%
Unknown 7 30%