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Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience

Overview of attention for article published in Computers in Human Behavior, June 2017
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1 X user

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352 Mendeley
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Article details
Title
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
Published in
Computers in Human Behavior, June 2017
DOI 10.1016/j.chb.2016.08.050
Authors

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Timeline Attention over time Attention Score history
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X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley demographics

Mendeley demographics

The data shown below were compiled from readership statistics for 352 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Geographical breakdown
Country Count As %
Malaysia 1 <1%
Indonesia 1 <1%
United Kingdom 1 <1%
Spain 1 <1%
Germany 1 <1%
Unknown 347 99%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Master 67 19%
Student > Ph. D. Student 56 16%
Student > Doctoral Student 30 9%
Researcher 25 7%
Student > Bachelor 19 5%
Other 55 16%
Unknown 100 28%
Readers by discipline
Readers by discipline Count As %
Computer Science 62 18%
Social Sciences 36 10%
Business, Management and Accounting 34 10%
Psychology 22 6%
Engineering 20 6%
Other 62 18%
Unknown 116 33%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 September 2016.
All research outputs
#24,997,390
of 27,781,301 outputs
Outputs from Computers in Human Behavior
#4,350
of 4,577 outputs
Outputs of similar age
#297,673
of 337,890 outputs
Outputs of similar age from Computers in Human Behavior
#138
of 157 outputs
Altmetric has tracked 27,781,301 research outputs across all sources so far. This one is in the 1st percentile – i.e., 1% of other outputs scored the same or lower than it.
So far Altmetric has tracked 4,577 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 23.8. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 337,890 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 157 others from the same source and published within six weeks on either side of this one. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.