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Intelligence at play: game-based assessment using a virtual-reality application

Overview of attention for article published in Virtual Reality, March 2023
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#7 of 415)
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (95th percentile)

Mentioned by

news
20 news outlets
twitter
8 X users

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
14 Mendeley
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Title
Intelligence at play: game-based assessment using a virtual-reality application
Published in
Virtual Reality, March 2023
DOI 10.1007/s10055-023-00752-9
Authors

Alexander Simons, Isabell Wohlgenannt, Sarah Zelt, Markus Weinmann, Johannes Schneider, Jan vom Brocke

X Demographics

X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 14 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 3 21%
Student > Master 2 14%
Professor > Associate Professor 2 14%
Student > Ph. D. Student 2 14%
Lecturer 1 7%
Other 2 14%
Unknown 2 14%
Readers by discipline Count As %
Unspecified 3 21%
Business, Management and Accounting 3 21%
Mathematics 1 7%
Computer Science 1 7%
Psychology 1 7%
Other 3 21%
Unknown 2 14%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 144. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 January 2024.
All research outputs
#283,995
of 25,238,182 outputs
Outputs from Virtual Reality
#7
of 415 outputs
Outputs of similar age
#6,820
of 413,777 outputs
Outputs of similar age from Virtual Reality
#2
of 20 outputs
Altmetric has tracked 25,238,182 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 415 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 12.4. This one has done particularly well, scoring higher than 98% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 413,777 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 20 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 95% of its contemporaries.