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X Demographics
Title |
健康増進を目的としたゲーミフィケーションによる行動変容技法の実証研究
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Published by |
一般社団法人 日本デジタルゲーム学会, March 2023
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DOI | 10.57518/digrajproc.12.0_120 |
Authors |
松隈 浩之, 荻野 宏実 |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Practitioners (doctors, other healthcare professionals) | 1 | 50% |
Members of the public | 1 | 50% |