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Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems

Overview of attention for article published in Journal of Neural Engineering, April 2017
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Article details
Title
Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems
Published in
Journal of Neural Engineering, April 2017
DOI 10.1088/1741-2552/aa66e0
Pubmed ID
Authors
Abstract

This work proposes principled strategies for self-adaptations in EEG-based Brain-computer interfaces (BCIs) as a way out of the bandwidth bottleneck resulting from the considerable mismatch between the low-bandwidth interface and the bandwidth-hungry application, and a way to enable fluent and intuitive interaction in embodiment systems. The main focus is laid upon inferring the hidden target goals of users while navigating in a remote environment as a basis for possible adaptations. To reason about possible user goals, a general user-agnostic Bayesian update rule is devised to be recursively applied upon the arrival of evidences, i.e. user input and user gaze. Experiments were conducted with healthy subjects within robotic embodiment settings to evaluate the proposed method. These experiments varied along three factors: the type of the robot/environment (simulated and physical), the type of the interface (keyboard or BCI), and the way goal recognition (GR) is used to guide a simple shared control (SC) driving scheme. Our results show that the proposed GR algorithm is able to track and infer the hidden user goals with relatively high precision and recall. Further, the realized SC driving scheme benefits from the output of the GR system and is able to reduce the user effort needed to accomplish the assigned tasks. Despite the fact that the BCI requires higher effort compared to the keyboard conditions, most subjects were able to complete the assigned tasks, and the proposed GR system is additionally shown able to handle the uncertainty in user input during SSVEP-based interaction. The SC application of the belief vector indicates that the benefits of the GR module are more pronounced for BCIs, compared to the keyboard interface. Being based on intuitive heuristics that model the behavior of the general population during the execution of navigation tasks, the proposed GR method can be used without prior tuning for the individual users. The proposed methods can be easily integrated in devising more advanced SC schemes and/or strategies for automatic BCI self-adaptations.

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Mendeley demographics

Mendeley demographics

The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.
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Geographical breakdown

Geographical breakdown
Country Count As %
United States 1 2%
Unknown 46 98%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Doctoral Student 8 17%
Student > Ph. D. Student 7 15%
Student > Bachelor 6 13%
Student > Master 6 13%
Researcher 5 11%
Other 4 9%
Unknown 11 23%
Readers by discipline
Readers by discipline Count As %
Engineering 18 38%
Nursing and Health Professions 3 6%
Computer Science 3 6%
Psychology 3 6%
Medicine and Dentistry 3 6%
Other 5 11%
Unknown 12 26%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 March 2017.
All research outputs
#22,698,204
of 27,788,362 outputs
Outputs from Journal of Neural Engineering
#1,560
of 1,866 outputs
Outputs of similar age
#256,462
of 330,595 outputs
Outputs of similar age from Journal of Neural Engineering
#24
of 30 outputs
Altmetric has tracked 27,788,362 research outputs across all sources so far. This one is in the 10th percentile – i.e., 10% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,866 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 9.2. This one is in the 7th percentile – i.e., 7% of its peers scored the same or lower than it.
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We're also able to compare this research output to 30 others from the same source and published within six weeks on either side of this one. This one is in the 6th percentile – i.e., 6% of its contemporaries scored the same or lower than it.