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Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference

Overview of attention for article published in Games and Culture, October 2010
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#10 of 609)
  • High Attention Score compared to outputs of the same age (98th percentile)

Mentioned by

news
10 news outlets

Readers on

mendeley
164 Mendeley
citeulike
1 CiteULike
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Article details
Title
Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference
Published in
Games and Culture, October 2010
DOI 10.1177/1555412010377322
Authors

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Timeline Attention over time Attention Score history
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Mendeley demographics

Mendeley demographics

The data shown below were compiled from readership statistics for 164 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Geographical breakdown
Country Count As %
United States 4 2%
United Kingdom 2 1%
South Africa 1 <1%
Greece 1 <1%
France 1 <1%
Germany 1 <1%
China 1 <1%
Australia 1 <1%
Unknown 152 93%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Master 33 20%
Student > Ph. D. Student 31 19%
Student > Bachelor 19 12%
Researcher 13 8%
Lecturer 9 5%
Other 35 21%
Unknown 24 15%
Readers by discipline
Readers by discipline Count As %
Social Sciences 42 26%
Arts and Humanities 34 21%
Linguistics 13 8%
Computer Science 13 8%
Business, Management and Accounting 10 6%
Other 21 13%
Unknown 31 19%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 75. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 24 July 2026.
All research outputs
#702,606
of 33,217,224 outputs
Outputs from Games and Culture
#10
of 609 outputs
Outputs of similar age
#1,834
of 145,920 outputs
Outputs of similar age from Games and Culture
#1
of 1 outputs
Altmetric has tracked 33,217,224 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 97th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 609 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.6. This one has done particularly well, scoring higher than 98% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 145,920 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them