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Factors associated with simulator-assessed laparoscopic surgical skills of veterinary students.

Overview of attention for article published in Journal of the American Veterinary Medical Association, June 2017
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  • Above-average Attention Score compared to outputs of the same age (61st percentile)
  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

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Article details
Title
Factors associated with simulator-assessed laparoscopic surgical skills of veterinary students.
Published in
Journal of the American Veterinary Medical Association, June 2017
DOI 10.2460/javma.250.11.1308
Pubmed ID
Authors
Abstract

OBJECTIVE To determine whether simulator-assessed laparoscopic skills of veterinary students were associated with training level and prior experience performing nonlaparoscopic veterinary surgery and other activities requiring hand-eye coordination and manual dexterity. DESIGN Experiment. SAMPLE 145 students without any prior laparoscopic surgical or fundamentals of laparoscopic surgery (FLS) simulator experience in years 1 (n = 39), 2 (34), 3 (39), and 4 (33) at a veterinary college. PROCEDURES A questionnaire was used to collect data from participants regarding experience performing veterinary surgery, playing video games, and participating in other activities. Participants performed a peg transfer, pattern cutting, and ligature loop-placement task on an FLS simulator, and FLS scores were assigned by an observer. Scores were compared among academic years, and correlations between amounts of veterinary surgical experience and FLS scores were assessed. A general linear model was used to identify predictors of FLS scores. RESULTS Participants were predominantly female (75%), right-hand dominant (92%), and between 20 and 29 years of age (98%). No significant differences were identified among academic years in FLS scores for individual tasks or total FLS score. Scores were not significantly associated with prior surgical or video game experience. Participants reporting no handicraft experience had significantly lower total FLS scores and FLS scores for task 2 than did participants reporting a lot of handicraft experience. CONCLUSIONS AND CLINICAL RELEVANCE Prior veterinary surgical and video game experience had no influence on FLS scores in this group of veterinary students, suggesting that proficiency of veterinary students in FLS may require specific training.

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Mendeley demographics

Mendeley demographics

The data shown below were compiled from readership statistics for 74 Mendeley readers of this research output. Click here to see the associated Mendeley record.
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Geographical breakdown

Geographical breakdown
Country Count As %
Unknown 74 100%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Other 11 15%
Student > Master 8 11%
Student > Ph. D. Student 7 9%
Student > Postgraduate 7 9%
Student > Doctoral Student 5 7%
Other 16 22%
Unknown 20 27%
Readers by discipline
Readers by discipline Count As %
Veterinary Science and Veterinary Medicine 23 31%
Medicine and Dentistry 11 15%
Nursing and Health Professions 5 7%
Economics, Econometrics and Finance 2 3%
Psychology 2 3%
Other 10 14%
Unknown 21 28%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 24 September 2017.
All research outputs
#8,476,767
of 25,382,440 outputs
Outputs from Journal of the American Veterinary Medical Association
#1,108
of 4,342 outputs
Outputs of similar age
#126,520
of 330,503 outputs
Outputs of similar age from Journal of the American Veterinary Medical Association
#21
of 58 outputs
Altmetric has tracked 25,382,440 research outputs across all sources so far. This one has received more attention than most of these and is in the 66th percentile.
So far Altmetric has tracked 4,342 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 7.8. This one has gotten more attention than average, scoring higher than 73% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 330,503 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 61% of its contemporaries.
We're also able to compare this research output to 58 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 60% of its contemporaries.