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Usability and feasibility of an internet-based virtual pedestrian environment to teach children to cross streets safely

Overview of attention for article published in Virtual Reality, November 2013
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  • Good Attention Score compared to outputs of the same age (65th percentile)
  • High Attention Score compared to outputs of the same age and source (83rd percentile)

Mentioned by

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1 policy source
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2 X users

Readers on

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100 Mendeley
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Article details
Title
Usability and feasibility of an internet-based virtual pedestrian environment to teach children to cross streets safely
Published in
Virtual Reality, November 2013
DOI 10.1007/s10055-013-0238-5
Pubmed ID
Authors
Abstract

Child pedestrian injury is a preventable global health challenge. Successful training efforts focused on child behavior, including individualized streetside training and training in large virtual pedestrian environments, are laborious and expensive. This study considers the usability and feasibility of a virtual pedestrian environment "game" application to teach children safe street-crossing behavior via the internet, a medium that could be broadly disseminated at low cost. Ten 7- and 8-year-old children participated. They engaged in an internet-based virtual pedestrian environment and completed a brief assessment survey. Researchers rated children's behavior while engaged in the game. Both self-report and researcher observations indicated the internet-based system was readily used by the children without adult support. The youth understood how to engage in the system and used it independently and attentively. The program also was feasible. It provided multiple measures of pedestrian safety that could be used for research or training purposes. Finally, the program was rated by children as engaging and educational. Researcher ratings suggested children used the program with minimal fidgeting or boredom. The pilot test suggests an internet-based virtual pedestrian environment offers a usable, feasible, engaging, and educational environment for child pedestrian safety training. If future research finds children learn the cognitive and perceptual skills needed to cross streets safely within it, internet-based training may provide a low-cost medium to broadly disseminate child pedestrian safety training. The concept may be generalized to other domains of health-related functioning such as teen driving safety, adolescent sexual risk-taking, and adolescent substance use.

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X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley demographics

Mendeley demographics

The data shown below were compiled from readership statistics for 100 Mendeley readers of this research output. Click here to see the associated Mendeley record.
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Geographical breakdown

Geographical breakdown
Country Count As %
United States 1 1%
Korea, Republic of 1 1%
Spain 1 1%
Switzerland 1 1%
Brazil 1 1%
Unknown 95 95%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Master 19 19%
Researcher 13 13%
Student > Ph. D. Student 12 12%
Student > Bachelor 6 6%
Student > Postgraduate 5 5%
Other 15 15%
Unknown 30 30%
Readers by discipline
Readers by discipline Count As %
Psychology 21 21%
Computer Science 13 13%
Medicine and Dentistry 7 7%
Social Sciences 6 6%
Nursing and Health Professions 4 4%
Other 17 17%
Unknown 32 32%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 01 July 2017.
All research outputs
#11,360,981
of 34,709,857 outputs
Outputs from Virtual Reality
#190
of 651 outputs
Outputs of similar age
#89,840
of 266,222 outputs
Outputs of similar age from Virtual Reality
#1
of 6 outputs
Altmetric has tracked 34,709,857 research outputs across all sources so far. This one has received more attention than most of these and is in the 66th percentile.
So far Altmetric has tracked 651 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.1. This one has gotten more attention than average, scoring higher than 70% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 266,222 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 65% of its contemporaries.
We're also able to compare this research output to 6 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them