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A taxonomy of gambling and casino games via social media and online technologies

Overview of attention for article published in International Gambling Studies, February 2014
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#21 of 475)
  • High Attention Score compared to outputs of the same age (95th percentile)

Mentioned by

news
1 news outlet
blogs
1 blog
policy
2 policy sources
twitter
4 X users
patent
6 patents
wikipedia
3 Wikipedia pages
reddit
1 Redditor

Readers on

mendeley
173 Mendeley
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Article details
Title
A taxonomy of gambling and casino games via social media and online technologies
Published in
International Gambling Studies, February 2014
DOI 10.1080/14459795.2014.890634
Authors
Abstract

The increased popularity of casino games on social media platforms has prompted international jurisdictions to consider the extent to which these games may be similar to Internet gambling activities and therefore subject to regulatory action. Gambling themes are popular in video and computer games, and simulated-gambling activities are commonly offered by gambling operators as a way of enticing users to gamble online with money. However, little research has evaluated the impact of the digital convergence of gambling and gaming. The lack of a clear definition of online gambling-themed activities to guide such research undertakings represents a significant hurdle to the fields of gambling and gaming. Based on a review of the extant literature, this article proposes a taxonomy to distinguish between many types of online activities with gambling-themed content. This taxonomy suggests that the principal features that differentiate online gambling games include the requirement for payment, the role of skill, the type of platform and the centrality of the gambling theme. The proposed hierarchical framework aims to promote clear and consistent discussion to guide ongoing investigation of new and emerging Internet gambling and gaming technologies. © 2014 Taylor & Francis.

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Timeline Attention over time Attention Score history
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X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 173 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Geographical breakdown
Country Count As %
Germany 1 <1%
Belgium 1 <1%
Unknown 171 99%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Bachelor 25 14%
Student > Master 25 14%
Researcher 18 10%
Student > Ph. D. Student 15 9%
Other 7 4%
Other 23 13%
Unknown 60 35%
Readers by discipline
Readers by discipline Count As %
Psychology 29 17%
Social Sciences 25 14%
Computer Science 15 9%
Business, Management and Accounting 11 6%
Economics, Econometrics and Finance 5 3%
Other 23 13%
Unknown 65 38%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 34. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 14 March 2026.
All research outputs
#1,414,491
of 31,836,582 outputs
Outputs from International Gambling Studies
#21
of 475 outputs
Outputs of similar age
#12,009
of 255,027 outputs
Outputs of similar age from International Gambling Studies
#1
of 4 outputs
Altmetric has tracked 31,836,582 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 95th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 475 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.3. This one has done particularly well, scoring higher than 95% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 255,027 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 95% of its contemporaries.
We're also able to compare this research output to 4 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them