| Title |
Interactive Videogame Technologies to Support Independence in the Elderly: A Narrative Review
|
|---|---|
| Published in |
Games for Health Journal, April 2012
|
| DOI | 10.1089/g4h.2011.0008 |
| Pubmed ID | |
| Authors | |
| Abstract |
In recent years the use of videogame technology has increased within the domain of health, in particular to facilitate rehabilitation following a stroke or fall. This review presents an overview of how videogame technologies can be used to address health issues contributing to reduced independence in older adults. Four themes were identified: (1) hardware, (2) software, (3) health issues addressed using videogames, and (4) clinicians' perspectives. Several recommendations have been proposed to build upon the use and integration of videogame technology into rehabilitation and training for older adults. In particular, the use of videogames for health requires an appropriate game classification system for development of games that are appropriate for the physical, cognitive, and social requirements of older adults or those living with a disability. |
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X Demographics
Geographical breakdown
| Country | Count | As % |
|---|---|---|
| United Kingdom | 1 | 50% |
| Ireland | 1 | 50% |
Demographic breakdown
| Type | Count | As % |
|---|---|---|
| Practitioners (doctors, other healthcare professionals) | 2 | 100% |
Mendeley readers
Geographical breakdown
| Country | Count | As % |
|---|---|---|
| United States | 2 | 2% |
| Portugal | 1 | <1% |
| France | 1 | <1% |
| Denmark | 1 | <1% |
| Germany | 1 | <1% |
| Brazil | 1 | <1% |
| Austria | 1 | <1% |
| Unknown | 104 | 93% |
Demographic breakdown
| Readers by professional status | Count | As % |
|---|---|---|
| Student > Master | 21 | 19% |
| Student > Ph. D. Student | 19 | 17% |
| Student > Bachelor | 15 | 13% |
| Researcher | 15 | 13% |
| Other | 5 | 4% |
| Other | 19 | 17% |
| Unknown | 18 | 16% |
| Readers by discipline | Count | As % |
|---|---|---|
| Computer Science | 18 | 16% |
| Psychology | 14 | 13% |
| Engineering | 10 | 9% |
| Sports and Recreations | 9 | 8% |
| Medicine and Dentistry | 8 | 7% |
| Other | 29 | 26% |
| Unknown | 24 | 21% |