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Interactive Videogame Technologies to Support Independence in the Elderly: A Narrative Review

Overview of attention for article published in Games for Health Journal, April 2012
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (91st percentile)
  • High Attention Score compared to outputs of the same age and source (83rd percentile)

Mentioned by

news
1 news outlet
policy
1 policy source
twitter
2 X users

Readers on

mendeley
112 Mendeley
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Article details
Title
Interactive Videogame Technologies to Support Independence in the Elderly: A Narrative Review
Published in
Games for Health Journal, April 2012
DOI 10.1089/g4h.2011.0008
Pubmed ID
Authors
Abstract

In recent years the use of videogame technology has increased within the domain of health, in particular to facilitate rehabilitation following a stroke or fall. This review presents an overview of how videogame technologies can be used to address health issues contributing to reduced independence in older adults. Four themes were identified: (1) hardware, (2) software, (3) health issues addressed using videogames, and (4) clinicians' perspectives. Several recommendations have been proposed to build upon the use and integration of videogame technology into rehabilitation and training for older adults. In particular, the use of videogames for health requires an appropriate game classification system for development of games that are appropriate for the physical, cognitive, and social requirements of older adults or those living with a disability.

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Timeline Attention over time Attention Score history
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X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 112 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Geographical breakdown
Country Count As %
United States 2 2%
Portugal 1 <1%
France 1 <1%
Denmark 1 <1%
Germany 1 <1%
Brazil 1 <1%
Austria 1 <1%
Unknown 104 93%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Master 21 19%
Student > Ph. D. Student 19 17%
Student > Bachelor 15 13%
Researcher 15 13%
Other 5 4%
Other 19 17%
Unknown 18 16%
Readers by discipline
Readers by discipline Count As %
Computer Science 18 16%
Psychology 14 13%
Engineering 10 9%
Sports and Recreations 9 8%
Medicine and Dentistry 8 7%
Other 29 26%
Unknown 24 21%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 15. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 13 December 2017.
All research outputs
#3,215,753
of 34,286,807 outputs
Outputs from Games for Health Journal
#68
of 520 outputs
Outputs of similar age
#17,855
of 209,582 outputs
Outputs of similar age from Games for Health Journal
#1
of 6 outputs
Altmetric has tracked 34,286,807 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 90th percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 520 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 9.4. This one has done well, scoring higher than 86% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 209,582 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 91% of its contemporaries.
We're also able to compare this research output to 6 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them