Virtual, Augmented Reality and Serious Games for Healthcare 1
Springer-Verlag Berlin Heidelberg
| Chapter title |
Future Trends of Virtual, Augmented Reality, and Games for Health
|
|---|---|
| Chapter number | 1 |
| Book title |
Virtual, Augmented Reality and Serious Games for Healthcare 1
|
| Published in |
Intelligent Systems Reference Library, April 2014
|
| DOI | 10.1007/978-3-642-54816-1_1 |
| Book ISBNs |
978-3-64-254815-4, 978-3-64-254816-1
|
| Authors |
Minhua Ma, Lakhmi C. Jain, Paul Anderson, Ma, Minhua, Jain, Lakhmi C., Anderson, Paul |
| Editors |
Minhua Ma, Lakhmi C. Jain, Paul Anderson |
| Country | Count | As % |
|---|---|---|
| United States | 2 | 67% |
| United Kingdom | 1 | 33% |
| Type | Count | As % |
|---|---|---|
| Members of the public | 3 | 100% |
| Country | Count | As % |
|---|---|---|
| United States | 1 | <1% |
| Unknown | 104 | 99% |
| Readers by professional status | Count | As % |
|---|---|---|
| Student > Master | 20 | 19% |
| Student > Ph. D. Student | 13 | 12% |
| Lecturer | 8 | 8% |
| Professor | 6 | 6% |
| Researcher | 6 | 6% |
| Other | 22 | 21% |
| Unknown | 30 | 29% |
| Readers by discipline | Count | As % |
|---|---|---|
| Computer Science | 23 | 22% |
| Engineering | 10 | 10% |
| Social Sciences | 7 | 7% |
| Business, Management and Accounting | 5 | 5% |
| Design | 4 | 4% |
| Other | 21 | 20% |
| Unknown | 35 | 33% |