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Serious Games Development and Applications
Overview of attention for book
Serious Games Development and Applications
Springer Berlin Heidelberg
Table of Contents
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Book Overview
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Chapter 1
Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments
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Chapter 2
Personalized Storytelling for Educational Computer Games
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Chapter 3
Impact of the Feeling of Knowledge Explicitness in the Learners’ Participation and Performance in a Collaborative Game Based Learning Activity
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Chapter 4
Virtual Location-Based Indoor Guide
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Chapter 5
What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games
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Chapter 6
Serious Game for Introductory Programming
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Chapter 7
Game Design Evaluation Study for Student Integration
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Chapter 8
Towards a Serious Game for Portuguese Learning
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Chapter 9
Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation?
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Chapter 10
A Cloud Observational Learning System of Art Education via E-Learning in Taiwan
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Chapter 11
The Use of Integrative Framework to Support the Development of Competences
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Chapter 12
A SUNNY DAY: Ann and Ron’s World an iPad Application for Children with Autism
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Chapter 13
Ordsall Hall in Manchester: A Creative Game for Heritage Studies
Overall attention for this book and its chapters
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Mentioned by
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Book overview
1. Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments
2. Personalized Storytelling for Educational Computer Games
3. Impact of the Feeling of Knowledge Explicitness in the Learners’ Participation and Performance in a Collaborative Game Based Learning Activity
4. Virtual Location-Based Indoor Guide
5. What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games
6. Serious Game for Introductory Programming
7. Game Design Evaluation Study for Student Integration
8. Towards a Serious Game for Portuguese Learning
9. Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation?
10. A Cloud Observational Learning System of Art Education via E-Learning in Taiwan
11. The Use of Integrative Framework to Support the Development of Competences
12. A SUNNY DAY: Ann and Ron’s World an iPad Application for Children with Autism
13. Ordsall Hall in Manchester: A Creative Game for Heritage Studies
Summary
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German
Mathias Fuchs
Cited by user
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03 Nov 2011
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