Serious Games
Springer International Publishing
| Chapter title |
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
|
|---|---|
| Chapter number | 9 |
| Book title |
Serious Games
|
| Published in |
Lecture notes in computer science, May 2015
|
| DOI | 10.1007/978-3-319-19126-3_9 |
| Book ISBNs |
978-3-31-919125-6, 978-3-31-919126-3
|
| Authors |
Polina Zioga, Paul Chapman, Minhua Mae, Frank Pollick, Zioga, Polina, Chapman, Paul, Mae, Minhua, Pollick, Frank |
| Editors |
Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel |
| Country | Count | As % |
|---|---|---|
| United Kingdom | 3 | 75% |
| United States | 1 | 25% |
| Type | Count | As % |
|---|---|---|
| Members of the public | 3 | 75% |
| Scientists | 1 | 25% |
| Country | Count | As % |
|---|---|---|
| Unknown | 23 | 100% |
| Readers by professional status | Count | As % |
|---|---|---|
| Student > Ph. D. Student | 6 | 26% |
| Researcher | 3 | 13% |
| Other | 2 | 9% |
| Professor | 2 | 9% |
| Lecturer | 1 | 4% |
| Other | 3 | 13% |
| Unknown | 6 | 26% |
| Readers by discipline | Count | As % |
|---|---|---|
| Arts and Humanities | 6 | 26% |
| Neuroscience | 4 | 17% |
| Computer Science | 2 | 9% |
| Psychology | 1 | 4% |
| Social Sciences | 1 | 4% |
| Other | 2 | 9% |
| Unknown | 7 | 30% |