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User-Centered Design of a Controller-Free Game for Hand Rehabilitation

Overview of attention for article published in Games for Health Journal, April 2015
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1 X user

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99 Mendeley
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Article details
Title
User-Centered Design of a Controller-Free Game for Hand Rehabilitation
Published in
Games for Health Journal, April 2015
DOI 10.1089/g4h.2014.0122
Pubmed ID
Authors
Abstract

The purpose of this study was to develop and test a hand therapy game using the Microsoft (Redmond, WA) Kinect(®) sensor with a customized videogame. Using the Microsoft Kinect sensor as an input device, a customized game for hand rehabilitation was developed that required players to perform various gestures to accomplish a virtual cooking task. Over the course of two iterative sessions, 11 participants with different levels of wrist, hand, and finger injuries interacted with the game in a single session, and user perspectives and feedback were obtained via a questionnaire and semistructured interviews. Participants reported high levels of enjoyment, specifically related to the challenging nature of the game and the visuals. Participant feedback from the first iterative round of testing was incorporated to produce a second prototype for the second round of testing. Additionally, participants expressed the desire to have the game adapt and be customized to their unique hand therapy needs. The game tested in this study has the potential to be a unique and cutting edge method for the delivery of hand rehabilitation for a diverse population.

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X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley demographics

Mendeley demographics

The data shown below were compiled from readership statistics for 99 Mendeley readers of this research output. Click here to see the associated Mendeley record.
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Geographical breakdown

Geographical breakdown
Country Count As %
Brazil 1 1%
Unknown 98 99%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Master 19 19%
Student > Ph. D. Student 12 12%
Professor > Associate Professor 9 9%
Student > Doctoral Student 8 8%
Student > Bachelor 8 8%
Other 24 24%
Unknown 19 19%
Readers by discipline
Readers by discipline Count As %
Medicine and Dentistry 14 14%
Computer Science 11 11%
Engineering 11 11%
Nursing and Health Professions 9 9%
Psychology 7 7%
Other 23 23%
Unknown 24 24%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 30 July 2015.
All research outputs
#17,286,645
of 25,377,790 outputs
Outputs from Games for Health Journal
#272
of 410 outputs
Outputs of similar age
#169,709
of 279,641 outputs
Outputs of similar age from Games for Health Journal
#8
of 11 outputs
Altmetric has tracked 25,377,790 research outputs across all sources so far. This one is in the 21st percentile – i.e., 21% of other outputs scored the same or lower than it.
So far Altmetric has tracked 410 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 12.4. This one is in the 22nd percentile – i.e., 22% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 279,641 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 30th percentile – i.e., 30% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 11 others from the same source and published within six weeks on either side of this one. This one is in the 18th percentile – i.e., 18% of its contemporaries scored the same or lower than it.