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Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder

Overview of attention for article published in CyberPsychology, Behavior & Social Networking, August 2015
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Article details
Title
Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder
Published in
CyberPsychology, Behavior & Social Networking, August 2015
DOI 10.1089/cyber.2015.0092
Pubmed ID
Authors
Abstract

Research indicates that a small subset of those who routinely play video games show signs of pathological habits, with side effects ranging from mild (e.g., being late) to quite severe (e.g., losing a job). However, it is still not clear whether individual types, or genres, of games are most strongly associated with Internet gaming disorder (IGD). A sample of 4,744 University of Wisconsin-Madison undergraduates (Mage=18.9 years; SD=1.9 years; 60.5% female) completed questionnaires on general video game playing habits and on symptoms of IGD. Consistent with previous reports: 5.9-10.8% (depending on classification criteria) of individuals who played video games show signs of pathological play. Furthermore, real-time strategy and role-playing video games were more strongly associated with pathological play, compared with action and other games (e.g., phone games). The current investigation adds support to the idea that not all video games are equal. Instead, certain genres of video games, specifically real-time strategy and role-playing/fantasy games, are disproportionately associated with IGD symptoms.

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X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 161 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Geographical breakdown
Country Count As %
Netherlands 1 <1%
India 1 <1%
Canada 1 <1%
Unknown 158 98%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Master 22 14%
Student > Bachelor 18 11%
Researcher 14 9%
Student > Ph. D. Student 12 7%
Student > Postgraduate 9 6%
Other 30 19%
Unknown 56 35%
Readers by discipline
Readers by discipline Count As %
Psychology 45 28%
Medicine and Dentistry 22 14%
Computer Science 6 4%
Social Sciences 5 3%
Nursing and Health Professions 4 2%
Other 16 10%
Unknown 63 39%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 August 2015.
All research outputs
#28,216,960
of 33,973,571 outputs
Outputs from CyberPsychology, Behavior & Social Networking
#1,351
of 1,574 outputs
Outputs of similar age
#231,632
of 300,332 outputs
Outputs of similar age from CyberPsychology, Behavior & Social Networking
#22
of 26 outputs
Altmetric has tracked 33,973,571 research outputs across all sources so far. This one is in the 9th percentile – i.e., 9% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,574 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 29.4. This one is in the 4th percentile – i.e., 4% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 300,332 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 12th percentile – i.e., 12% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 26 others from the same source and published within six weeks on either side of this one. This one is in the 3rd percentile – i.e., 3% of its contemporaries scored the same or lower than it.