| Title |
Fruits and vegetables embedded in classic video games: a health-promoting potential?
|
|---|---|
| Published in |
International Journal of Food Sciences & Nutrition, September 2018
|
| DOI | 10.1080/09637486.2018.1513995 |
| Pubmed ID | |
| Authors | |
| Abstract |
The proliferation of the video game era has increased sedentary behaviours among children and adolescents. Contemporary interventions involve the use of video games to introduce fruit and vegetable (F&V) consumption among children and adolescents. A comprehensive list of licenced video games (n = 671) released for the Nintendo Entertainment System (NES) console were reviewed for thematic content and qualitative characteristics of the game's activity relevant to F&V. Seventy-five video games were included in the study sample and categorised by release year, prevalence of F&V, and thematic content. Mild associations were found comparing release year to F&V totals (r = 0.21) and release year to theme (r = 0.19). F&V themes embedded within classic video games could serve as health-promoting lessons for forthcoming video games. Future games produced by the video gaming industry should continue to focus on nutrition-embedded messages promoting F&V. Video game development and marketing could be an avenue that incorporates healthy nutrition themes. |
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X Demographics
Geographical breakdown
| Country | Count | As % |
|---|---|---|
| Italy | 2 | 25% |
| France | 1 | 13% |
| United Kingdom | 1 | 13% |
| Unknown | 4 | 50% |
Demographic breakdown
| Type | Count | As % |
|---|---|---|
| Scientists | 3 | 38% |
| Practitioners (doctors, other healthcare professionals) | 3 | 38% |
| Members of the public | 2 | 25% |
Mendeley demographics
Geographical breakdown
| Country | Count | As % |
|---|---|---|
| Unknown | 52 | 100% |
Demographic breakdown
| Readers by professional status | Count | As % |
|---|---|---|
| Student > Bachelor | 8 | 15% |
| Student > Master | 8 | 15% |
| Researcher | 4 | 8% |
| Student > Ph. D. Student | 3 | 6% |
| Lecturer | 2 | 4% |
| Other | 7 | 13% |
| Unknown | 20 | 38% |
| Readers by discipline | Count | As % |
|---|---|---|
| Nursing and Health Professions | 9 | 17% |
| Medicine and Dentistry | 4 | 8% |
| Computer Science | 3 | 6% |
| Social Sciences | 3 | 6% |
| Psychology | 2 | 4% |
| Other | 8 | 15% |
| Unknown | 23 | 44% |