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Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference
Overview of attention for book
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference
Springer International Publishing
Table of Contents
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Book Overview
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Chapter 1
Towards an Annotation System for Collaborative Peer Review
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Chapter 2
A Moderate Experiential Learning Approach Applied on Data Science
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Chapter 3
The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health Informatics
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Chapter 4
Learning by Fiddling: Patterns of Behaviour in Formal Language Learning
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Chapter 5
Can Text Mining Support Reading Comprehension?
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Chapter 6
Usability of Virtual Environment for Emotional Well-Being
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Chapter 7
Technology-Based Trainings on Emotions: A Web Application on Earthquake-Related Emotional Prevention with Children
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Chapter 8
Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with Emojis
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Chapter 9
Immersive Virtual Reality in Technical Drawing of Engineering Degrees
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Chapter 10
Learning and Development Is the Key. How Well Are Companies Doing to Facilitate Employees’ Learning?
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Chapter 11
Investigating Gamification and Learning Analytics Tools for Promoting and Measuring Communities of Inquiry in Moodle Courses
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Chapter 12
Cognitive Emotions Recognition in e-Learning: Exploring the Role of Age Differences and Personality Traits
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Chapter 13
The Role of eXtreme Apprenticeship in Enhancing Educational Background Effect on Performance in Programming
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Chapter 14
Grab that Screen! Architecture of a System that Changes the Lecture Recording and the Note Taking Processes
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Chapter 15
Designing a Self-regulated Online Learning Course Using Innovative Methods: A Case Study
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Chapter 16
Recommending Tasks in Online Judges
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Chapter 17
A Board Game and a Workshop for Co-creating Smart Nature Ecosystems
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Chapter 18
On the Importance of the Design of Virtual Reality Learning Environments
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Chapter 19
Immersive Virtual Environments: A Comparison of Mixed Reality and Virtual Reality Headsets for ASD Treatment
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Chapter 20
Intelligent Agents System for Adaptive Assessment
Overall attention for this book and its chapters
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Book overview
1. Towards an Annotation System for Collaborative Peer Review
2. A Moderate Experiential Learning Approach Applied on Data Science
3. The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health Informatics
4. Learning by Fiddling: Patterns of Behaviour in Formal Language Learning
5. Can Text Mining Support Reading Comprehension?
6. Usability of Virtual Environment for Emotional Well-Being
7. Technology-Based Trainings on Emotions: A Web Application on Earthquake-Related Emotional Prevention with Children
8. Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with Emojis
9. Immersive Virtual Reality in Technical Drawing of Engineering Degrees
10. Learning and Development Is the Key. How Well Are Companies Doing to Facilitate Employees’ Learning?
11. Investigating Gamification and Learning Analytics Tools for Promoting and Measuring Communities of Inquiry in Moodle Courses
12. Cognitive Emotions Recognition in e-Learning: Exploring the Role of Age Differences and Personality Traits
13. The Role of eXtreme Apprenticeship in Enhancing Educational Background Effect on Performance in Programming
14. Grab that Screen! Architecture of a System that Changes the Lecture Recording and the Note Taking Processes
15. Designing a Self-regulated Online Learning Course Using Innovative Methods: A Case Study
16. Recommending Tasks in Online Judges
17. A Board Game and a Workshop for Co-creating Smart Nature Ecosystems
18. On the Importance of the Design of Virtual Reality Learning Environments
19. Immersive Virtual Environments: A Comparison of Mixed Reality and Virtual Reality Headsets for ASD Treatment
20. Intelligent Agents System for Adaptive Assessment
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