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Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience

Overview of attention for article published in Games and Culture, March 2012
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (63rd percentile)
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
4 X users
facebook
2 Facebook pages
reddit
1 Redditor

Readers on

mendeley
86 Mendeley
citeulike
1 CiteULike
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Article details
Title
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience
Published in
Games and Culture, March 2012
DOI 10.1177/1555412012440312
Authors

Jeffrey G. Snodgrass, H. J. François Dengah, Michael G. Lacy, Jesse Fagan, David Most, Michael Blank, Lahoma Howard, Chad R. Kershner, Gregory Krambeer, Alissa Leavitt-Reynolds, Adam Reynolds, Jessica Vyvial-Larson, Josh Whaley, Benjamin Wintersteen

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Timeline Attention over time Attention Score history
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X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley demographics

Mendeley demographics

The data shown below were compiled from readership statistics for 86 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Geographical breakdown
Country Count As %
United States 5 6%
Netherlands 1 1%
United Kingdom 1 1%
Germany 1 1%
China 1 1%
Canada 1 1%
Brazil 1 1%
Unknown 75 87%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Ph. D. Student 17 20%
Student > Master 11 13%
Student > Bachelor 10 12%
Researcher 9 10%
Lecturer 5 6%
Other 16 19%
Unknown 18 21%
Readers by discipline
Readers by discipline Count As %
Social Sciences 22 26%
Psychology 17 20%
Business, Management and Accounting 9 10%
Arts and Humanities 5 6%
Computer Science 4 5%
Other 10 12%
Unknown 19 22%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 25 September 2014.
All research outputs
#10,914,476
of 31,943,232 outputs
Outputs from Games and Culture
#296
of 586 outputs
Outputs of similar age
#70,167
of 196,993 outputs
Outputs of similar age from Games and Culture
#6
of 9 outputs
Altmetric has tracked 31,943,232 research outputs across all sources so far. This one has received more attention than most of these and is in the 65th percentile.
So far Altmetric has tracked 586 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.6. This one is in the 47th percentile – i.e., 47% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 196,993 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 63% of its contemporaries.
We're also able to compare this research output to 9 others from the same source and published within six weeks on either side of this one. This one has scored higher than 3 of them.