Virtual, Augmented Reality and Serious Games for Healthcare 1
Springer-Verlag Berlin Heidelberg
| Title |
Virtual, Augmented Reality and Serious Games for Healthcare 1
|
|---|---|
| Published by |
Intelligent Systems Reference Library, January 2014
|
| DOI | 10.1007/978-3-642-54816-1 |
| ISBNs |
978-3-64-254815-4, 978-3-64-254816-1
|
| Editors |
Minhua Ma, Lakhmi C. Jain, Paul Anderson |
| Country | Count | As % |
|---|---|---|
| United States | 3 | 25% |
| United Kingdom | 3 | 25% |
| Australia | 1 | 8% |
| Spain | 1 | 8% |
| Austria | 1 | 8% |
| Italy | 1 | 8% |
| Congo, The Democratic Republic of the | 1 | 8% |
| Unknown | 1 | 8% |
| Type | Count | As % |
|---|---|---|
| Members of the public | 9 | 75% |
| Scientists | 2 | 17% |
| Practitioners (doctors, other healthcare professionals) | 1 | 8% |
| Country | Count | As % |
|---|---|---|
| Unknown | 62 | 100% |
| Readers by professional status | Count | As % |
|---|---|---|
| Student > Master | 12 | 19% |
| Researcher | 6 | 10% |
| Other | 5 | 8% |
| Student > Ph. D. Student | 4 | 6% |
| Lecturer | 3 | 5% |
| Other | 11 | 18% |
| Unknown | 21 | 34% |
| Readers by discipline | Count | As % |
|---|---|---|
| Computer Science | 9 | 15% |
| Medicine and Dentistry | 7 | 11% |
| Engineering | 6 | 10% |
| Psychology | 5 | 8% |
| Social Sciences | 4 | 6% |
| Other | 10 | 16% |
| Unknown | 21 | 34% |