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Who Pays to Play Freemium Games? The Profiles and Motivations of Players Who Make Purchases Within Social Casino Games

Overview of attention for article published in Journal of Behavioral Addictions, June 2016
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1 news outlet
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1 blog
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5 X users
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3 Redditors
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1 Q&A thread

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mendeley
190 Mendeley
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1 CiteULike
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Article details
Title
Who Pays to Play Freemium Games? The Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
Published in
Journal of Behavioral Addictions, June 2016
DOI 10.1556/2006.5.2016.031
Pubmed ID
Authors
Abstract

Background and aims Social casino games (SCGs) feature gambling themes and are typically free to download and play with optional in-game purchases. Although few players spend money, this is sufficient to make them profitable for game developers. Little is known about the profile and motivations of paying players as compared to non-paying players. Methods This study compared the characteristics of 521 paying and non-paying Australian social casino game players who completed an online survey. Results Paying players were more likely to be younger, male, speak a non-English language, and have a university education than non-payers. Paying players were more likely to be more highly involved in SCG in terms of play frequency and engagement with games and emphasized social interaction more strongly as a motivation for playing. A cluster analysis revealed distinct subgroups of paying players; these included more frequent moderate spenders who made purchases to avoid waiting for credits and to give gifts to friends as well as less frequent high spenders who made purchases to increase the entertainment value of the game. Discussion These findings suggest that paying players have some fundamental differences from non-paying players and high spenders are trying to maximize their enjoyment, while non-spenders are content with the game content they access. Conclusions Given the structural similarities between SCG and online gambling, understanding subgroups of players may have broader implications, including identifying characteristics of gamers who may also engage in gambling and players who may develop problems related to excessive online gaming.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 190 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Geographical breakdown
Country Count As %
Spain 1 <1%
Unknown 189 99%

Demographic breakdown

Readers by professional status
Readers by professional status Count As %
Student > Bachelor 23 12%
Student > Ph. D. Student 21 11%
Student > Master 19 10%
Researcher 16 8%
Student > Postgraduate 6 3%
Other 20 11%
Unknown 85 45%
Readers by discipline
Readers by discipline Count As %
Psychology 29 15%
Business, Management and Accounting 17 9%
Computer Science 13 7%
Social Sciences 11 6%
Economics, Econometrics and Finance 6 3%
Other 20 11%
Unknown 94 49%