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Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience

Overview of attention for article published in Games and Culture, March 2012
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (70th percentile)
  • Good Attention Score compared to outputs of the same age and source (71st percentile)

Mentioned by

twitter
5 X users
facebook
2 Facebook pages

Citations

dimensions_citation
34 Dimensions

Readers on

mendeley
84 Mendeley
citeulike
1 CiteULike
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Title
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience
Published in
Games and Culture, March 2012
DOI 10.1177/1555412012440312
Authors

Jeffrey G. Snodgrass, H. J. François Dengah, Michael G. Lacy, Jesse Fagan, David Most, Michael Blank, Lahoma Howard, Chad R. Kershner, Gregory Krambeer, Alissa Leavitt-Reynolds, Adam Reynolds, Jessica Vyvial-Larson, Josh Whaley, Benjamin Wintersteen

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 84 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 5 6%
Germany 1 1%
Netherlands 1 1%
United Kingdom 1 1%
Brazil 1 1%
China 1 1%
Canada 1 1%
Unknown 73 87%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 17 20%
Student > Master 11 13%
Student > Bachelor 10 12%
Researcher 8 10%
Lecturer 5 6%
Other 18 21%
Unknown 15 18%
Readers by discipline Count As %
Social Sciences 22 26%
Psychology 17 20%
Business, Management and Accounting 8 10%
Arts and Humanities 5 6%
Computer Science 4 5%
Other 12 14%
Unknown 16 19%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 25 September 2014.
All research outputs
#7,722,459
of 25,394,764 outputs
Outputs from Games and Culture
#241
of 543 outputs
Outputs of similar age
#50,525
of 172,571 outputs
Outputs of similar age from Games and Culture
#2
of 7 outputs
Altmetric has tracked 25,394,764 research outputs across all sources so far. This one has received more attention than most of these and is in the 69th percentile.
So far Altmetric has tracked 543 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.9. This one has gotten more attention than average, scoring higher than 55% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 172,571 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 70% of its contemporaries.
We're also able to compare this research output to 7 others from the same source and published within six weeks on either side of this one. This one has scored higher than 5 of them.