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Enhancing one life rather than living two: Playing MMOs with offline friends

Overview of attention for article published in Computers in Human Behavior, May 2011
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (68th percentile)
  • Good Attention Score compared to outputs of the same age and source (66th percentile)

Mentioned by

twitter
2 X users
wikipedia
1 Wikipedia page

Citations

dimensions_citation
81 Dimensions

Readers on

mendeley
167 Mendeley
citeulike
6 CiteULike
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Title
Enhancing one life rather than living two: Playing MMOs with offline friends
Published in
Computers in Human Behavior, May 2011
DOI 10.1016/j.chb.2011.01.001
Authors

Jeffrey G. Snodgrass, Michael G. Lacy, H.J. Francois Dengah, Jesse Fagan

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 167 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Belgium 3 2%
United States 3 2%
Netherlands 1 <1%
France 1 <1%
Macao 1 <1%
Chile 1 <1%
Sweden 1 <1%
United Kingdom 1 <1%
Canada 1 <1%
Other 5 3%
Unknown 149 89%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 40 24%
Student > Master 25 15%
Researcher 23 14%
Student > Bachelor 17 10%
Student > Postgraduate 11 7%
Other 33 20%
Unknown 18 11%
Readers by discipline Count As %
Psychology 44 26%
Social Sciences 35 21%
Computer Science 26 16%
Business, Management and Accounting 11 7%
Medicine and Dentistry 9 5%
Other 16 10%
Unknown 26 16%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 16 January 2023.
All research outputs
#7,047,316
of 25,374,647 outputs
Outputs from Computers in Human Behavior
#2,047
of 4,414 outputs
Outputs of similar age
#38,381
of 121,549 outputs
Outputs of similar age from Computers in Human Behavior
#4
of 12 outputs
Altmetric has tracked 25,374,647 research outputs across all sources so far. This one has received more attention than most of these and is in the 71st percentile.
So far Altmetric has tracked 4,414 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 22.5. This one has gotten more attention than average, scoring higher than 53% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 121,549 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 68% of its contemporaries.
We're also able to compare this research output to 12 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 66% of its contemporaries.