Entertainment Computing - ICEC 2015
Springer
Chapter title |
Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon
|
---|---|
Chapter number | 14 |
Book title |
Entertainment Computing - ICEC 2015
|
Published in |
Lecture notes in computer science, December 2015
|
DOI | 10.1007/978-3-319-24589-8_14 |
Book ISBNs |
978-3-31-924588-1, 978-3-31-924589-8
|
Authors |
Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo, Panumate, Chetprayoon, Xiong, Shuo, Iida, Hiroyuki, Kondo, Toshiaki |
Editors |
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
Country | Count | As % |
---|---|---|
Japan | 2 | 29% |
Unknown | 5 | 71% |
Type | Count | As % |
---|---|---|
Members of the public | 6 | 86% |
Science communicators (journalists, bloggers, editors) | 1 | 14% |
Country | Count | As % |
---|---|---|
Unknown | 11 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Researcher | 2 | 18% |
Other | 1 | 9% |
Lecturer > Senior Lecturer | 1 | 9% |
Professor | 1 | 9% |
Student > Bachelor | 1 | 9% |
Other | 0 | 0% |
Unknown | 5 | 45% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 45% |
Chemistry | 1 | 9% |
Unknown | 5 | 45% |