Entertainment Computing - ICEC 2015
Springer
Chapter title |
A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains
|
---|---|
Chapter number | 3 |
Book title |
Entertainment Computing - ICEC 2015
|
Published in |
Lecture notes in computer science, December 2015
|
DOI | 10.1007/978-3-319-24589-8_3 |
Book ISBNs |
978-3-31-924588-1, 978-3-31-924589-8
|
Authors |
Érick O. Rodrigues, Esteban Clua |
Editors |
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
Country | Count | As % |
---|---|---|
Unknown | 8 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 25% |
Professor | 1 | 13% |
Student > Bachelor | 1 | 13% |
Student > Ph. D. Student | 1 | 13% |
Unknown | 3 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 50% |
Engineering | 1 | 13% |
Unknown | 3 | 38% |