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Mendeley readers
Chapter title |
Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea
|
---|---|
Chapter number | 50 |
Book title |
Entertainment Computing - ICEC 2015
|
Published in |
Lecture notes in computer science, December 2015
|
DOI | 10.1007/978-3-319-24589-8_50 |
Book ISBNs |
978-3-31-924588-1, 978-3-31-924589-8
|
Authors |
Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, Martin Steinert |
Editors |
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
Mendeley readers
The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 33% |
Unknown | 2 | 67% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Professor | 1 | 33% |
Student > Ph. D. Student | 1 | 33% |
Student > Master | 1 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Design | 2 | 67% |
Computer Science | 1 | 33% |