Entertainment Computing - ICEC 2015
Springer
Chapter title |
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media
|
---|---|
Chapter number | 57 |
Book title |
Entertainment Computing - ICEC 2015
|
Published in |
Lecture notes in computer science, December 2015
|
DOI | 10.1007/978-3-319-24589-8_57 |
Book ISBNs |
978-3-31-924588-1, 978-3-31-924589-8
|
Authors |
J. M. Baalsrud Hauge, T. Lim, S. Louchart, I. A. Stanescu, M. Ma, T. Marsh |
Editors |
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
Country | Count | As % |
---|---|---|
France | 1 | 1% |
Unknown | 80 | 99% |
Readers by professional status | Count | As % |
---|---|---|
Researcher | 19 | 23% |
Student > Master | 14 | 17% |
Student > Ph. D. Student | 12 | 15% |
Student > Bachelor | 5 | 6% |
Other | 5 | 6% |
Other | 15 | 19% |
Unknown | 11 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 16 | 20% |
Computer Science | 15 | 19% |
Social Sciences | 9 | 11% |
Design | 7 | 9% |
Economics, Econometrics and Finance | 5 | 6% |
Other | 17 | 21% |
Unknown | 12 | 15% |