RT @ETHEjournal: Gamification and active learning in higher education: Is it possible to match digital society, academia and students’ inte…
Gamification and active learning in higher education: Is it possible to match digital society, academia and students’ interests? by L. R. Murillo-Zamorano, J. Á. López Sánchez, A. L. Godoy-Caballero & C. Bueno Muñoz @UOCBiblioteca https://t.co/KpPj
Gamification and active learning in higher education: Is it possible to match digital society, academia and students’ interests? by L. R. Murillo-Zamorano, J. Á. López Sánchez, A. L. Godoy-Caballero & C. Bueno Muñoz @UOCBiblioteca https://t.co/KpPj7
Gamification and active learning in higher education: Is it possible to match digital society, academia and students’ interests? by L. R. Murillo-Zamorano, J. Á. López Sánchez, A. L. Godoy-Caballero & C. Bueno Muñoz @UOCBiblioteca https://t.co/KpPj