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Gaming, Simulations, and Society : Research Scope and Perspective

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Cover of 'Gaming, Simulations, and Society : Research Scope and Perspective'

Table of Contents

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    Book Overview
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    Chapter 1 Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline
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    Chapter 2 The Game of “Forming a Coalition Government”
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    Chapter 3 Environmental Commons Game: Is the Free Rider a “Bad Apple”?
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    Chapter 4 Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—
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    Chapter 5 The Urban Network Game: A Simulation of the Future of Joint City Interests
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    Chapter 6 A Report of U-Mart Experiments by Human Agents
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    Chapter 7 Price Competition Between Middlemen: An Experimental Study
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    Chapter 8 Facilitation in Communication: Toward a Study of an Educational Gaming Simulation
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    Chapter 9 The Features and Roles of Simulation Software in the Classroom
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    Chapter 10 Instructional Activities Game: A Tool for Teacher Training and Research into Teaching
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    Chapter 11 Prefrontal Cortex Deactivation During Video Game Play
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    Chapter 12 The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard
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    Chapter 13 Background and Current Status of Learning Games in the Field of Japanese School Education
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    Chapter 14 Yutori Is Considered Harmful: Agent-Based Analysis for Education Policy in Japan
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    Chapter 15 Simulations and Social Responsibility: Why Should We Bother?
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    Chapter 16 Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making: Simulation of Meetings
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    Chapter 17 Openness: A Key to Good Team Performance
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    Chapter 18 A Business Game with Social Consequences
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    Chapter 19 An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society: How to Awaken a Regional Context in Citizens
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    Chapter 20 Congruent Facilitation of Simulations and Games
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    Chapter 21 The Loss of Concentration by the Effects of the Timing of Commercial Breaks
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    Chapter 22 Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting
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    Chapter 23 Effective Learning Through Gaming Simulation Design
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    Chapter 24 For the Knowledge Society: How to Involve Human Resources in Gaming
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    Chapter 25 Social Contributions and Responsibilities of Simulation and Gaming: Thoughts on the Retirement of Gaming Simulations
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    Chapter 26 Enhancing Policy Development Through Actor-Based Simulation
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    Chapter 27 Complex Project Management and Gaming Simulation Methodology: Enriching Interfaces Between the Mission and Performance
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    Chapter 28 Possibilities and Prospects of On-Line Games in Asia
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    Chapter 29 Information Technology Policy and Culture in France
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    Chapter 30 Agent-Based Simulation of Alliance of Automobile Enterprises
Overall attention for this book and its chapters
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Mentioned by

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3 news outlets
twitter
2 tweeters
syllabi
1 institution with syllabi

Citations

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9 Dimensions

Readers on

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22 Mendeley
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Title
Gaming, Simulations, and Society : Research Scope and Perspective
Published by
Springer, January 2005
DOI 10.1007/b138103
ISBNs
978-4-43-126797-3, 978-4-43-122308-5
Authors

Spindler, LF, Leigh, EE

Editors

Shiratori, Rei, Kato, Fumitoshi, Arai, Kiyoshi

Twitter Demographics

The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Japan 1 5%
United Kingdom 1 5%
Unknown 20 91%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 32%
Student > Master 3 14%
Researcher 2 9%
Professor 2 9%
Student > Bachelor 1 5%
Other 5 23%
Unknown 2 9%
Readers by discipline Count As %
Social Sciences 7 32%
Arts and Humanities 5 23%
Business, Management and Accounting 3 14%
Psychology 1 5%
Biochemistry, Genetics and Molecular Biology 1 5%
Other 1 5%
Unknown 4 18%