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The use of projective geometry in computer graphics
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Table of Contents
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Book Overview
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Chapter 1
Introduction
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Chapter 2
Projective geometry in general
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Chapter 3
Practical use of four dimensional geometry
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Chapter 4
Modelling clip
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Chapter 5
Projective algorithms
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Chapter 6
Conclusions
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Chapter 7
Directions for further research
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Chapter 8
An unsolved problem: Shaded B-spline surfaces
Overall attention for this book and its chapters
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institution with syllabi
Citations
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mendeley
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Mendeley
What is this page?
Book overview
1. Introduction
2. Projective geometry in general
3. Practical use of four dimensional geometry
4. Modelling clip
5. Projective algorithms
6. Conclusions
7. Directions for further research
8. An unsolved problem: Shaded B-spline surfaces
Summary
Syllabi
Dimensions citations
So far, Altmetric has seen this research output assigned in
1
syllabus from an institution on Open Syllabus Project.
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Classics