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Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration

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Cover of 'Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration'

Table of Contents

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    Book Overview
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    Chapter 1 The Effect of Split Attention in Surgical Education
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    Chapter 2 Supporting learning with 3D interactive applications in early years
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    Chapter 3 Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments
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    Chapter 4 BIZZY – A Social Game for Entrepreneurship Education
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    Chapter 5 An Approach to Holistic Development of Serious Games and Learning Simulations
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    Chapter 6 Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator
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    Chapter 7 Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution
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    Chapter 8 HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World
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    Chapter 9 Augmented Reality Applications in the Engineering Environment
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    Chapter 10 User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE
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    Chapter 11 Context Dependent Preference Acquisition with Personality-Based Active Learning in Mobile Recommender Systems
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    Chapter 12 Mobile Apps for Older Users – The Development of a Mobile Apps Repository for Older People
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    Chapter 13 Development of the Learning System for Outdoor Study Using Zeigarnik Effect
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    Chapter 14 Dream Drill: A Bedtime Learning Application
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    Chapter 15 Sustaining Outside-of-Class CALL Activities by Means of a Student Self-Evaluation System in a University Blended Learning EFL Course
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    Chapter 16 Society@school: Towards an e-Inclusion App for Social Reading
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    Chapter 17 Sensor Based Interaction Mechanisms in Mobile Learning
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    Chapter 18 Visual and Spatial Data Integration in Mobile Application Design
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    Chapter 19 Exploring Simulated Provocations
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    Chapter 20 Rapid Prototyping for Mobile Serious Games
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    Chapter 21 Creating Universal Designed and Trustworthy Objects for the Internet of Things
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    Chapter 22 Prototyping M-Learning Course on the Basis of Puzzle Learning Methodology
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    Chapter 23 Posture and Face Detection with Dynamic Thumbnail Views for Collaborative Distance Learning
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    Chapter 24 Collaborative Tools in the Primary Classroom: Teachers’ Thoughts on Wikis
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    Chapter 25 Computer Assisted Individual Approach to Acquiring Foreign Vocabulary of Students Major
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    Chapter 26 Immersive Creative Classrooms within the Zones of Educational Priorities in Greek Primary Schools
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    Chapter 27 Enhancing Online Learning Activities for Groups in Flipped Classrooms
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    Chapter 28 Does CMC Reduce Foreign Language Classroom Anxiety?
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    Chapter 29 The Role of Educational Technologist in Implementing New Technologies at School
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    Chapter 30 Facilitating Student Reflection through Digital Technologies in the iTEC Project: Pedagogically-Led Change in the Classroom
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    Chapter 31 Which Is More Effective for Learning German and Japanese Language, Paper or Digital?
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    Chapter 32 Monitoring Teachers’ Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0
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    Chapter 33 Developing an Effective ESP Curriculum Integrating CALL
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    Chapter 34 HCI Requirements for Young Primary School CALL Learners
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    Chapter 35 E-Portfolios – Fostering Systematic Reflection in Social Work Education
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    Chapter 36 European Citizens and Their Trust in Social Networks
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    Chapter 37 Towards Aggression De-escalation Training with Virtual Agents: A Computational Model
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    Chapter 38 Mosca
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    Chapter 39 A New Way to Community Services
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    Chapter 40 Online Collaboration: Individual Involvement Used to Predict Team Performance
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    Chapter 41 Interface Design for a Real-Time Collaborative Editing Tool
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    Chapter 42 If I Do Not Like Your Online Profile I Will Not Hire You!
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    Chapter 43 Collaboration, Knowledge Sharing and Digital Environments: What about Argumentation and Questioning Skills?
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    Chapter 44 Active Ageing – Enhancing Digital Literacies in Elderly Citizens
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    Chapter 45 Reflective Thinking: Exploring Blog Use by Adult Learners
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    Chapter 46 Digital Identity of Researchers and their Personal Learning Network
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    Chapter 47 Blended Simulation Based Medical Education: A Complex Learning/Training Opportunity
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    Chapter 48 Finding and Exploring Commonalities between Researchers Using the ResXplorer
Attention for Chapter 29: The Role of Educational Technologist in Implementing New Technologies at School
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Citations

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Chapter title
The Role of Educational Technologist in Implementing New Technologies at School
Chapter number 29
Book title
Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration
Published by
Springer International Publishing, January 2014
DOI 10.1007/978-3-319-07485-6_29
Book ISBNs
978-3-31-907484-9, 978-3-31-907485-6
Authors

Birgy Lorenz, Kaido Kikkas, Mart Laanpere

Editors

Panayiotis Zaphiris, Andri Ioannou

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 5%
Estonia 1 5%
Unknown 20 91%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 18%
Student > Doctoral Student 3 14%
Student > Bachelor 2 9%
Other 2 9%
Lecturer 2 9%
Other 7 32%
Unknown 2 9%
Readers by discipline Count As %
Social Sciences 7 32%
Computer Science 7 32%
Veterinary Science and Veterinary Medicine 1 5%
Pharmacology, Toxicology and Pharmaceutical Science 1 5%
Arts and Humanities 1 5%
Other 2 9%
Unknown 3 14%