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Marketable religion: How game company Ubisoft commodified religion for a global audience

Overview of attention for article published in Journal of Consumer Culture, December 2021
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#29 of 431)
  • High Attention Score compared to outputs of the same age (95th percentile)
  • High Attention Score compared to outputs of the same age and source (99th percentile)

Mentioned by

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4 news outlets
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19 X users

Citations

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1 Dimensions

Readers on

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18 Mendeley