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Virtual and Mixed Reality - New Trends

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Cover of 'Virtual and Mixed Reality - New Trends'

Table of Contents

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    Book Overview
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    Chapter 1 AR Based Environment for Exposure Therapy to Mottephobia
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    Chapter 2 Designing Augmented Reality Tangible Interfaces for Kindergarten Children
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    Chapter 3 lMAR: Highly Parallel Architecture for Markerless Augmented Reality in Aircraft Maintenance
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    Chapter 4 5-Finger Exoskeleton for Assembly Training in Augmented Reality
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    Chapter 5 Remote Context Monitoring of Actions and Behaviors in a Location through 3D Visualization in Real-Time
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    Chapter 6 Spatial Clearance Verification Using 3D Laser Range Scanner and Augmented Reality
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    Chapter 7 Development of Mobile AR Tour Application for the National Palace Museum of Korea
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    Chapter 8 A Vision-Based Mobile Augmented Reality System for Baseball Games
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    Chapter 9 Social Augmented Reality for Sensor Visualization in Ubiquitous Virtual Reality
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    Chapter 10 Digital Diorama: AR Exhibition System to Convey Background Information for Museums
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    Chapter 11 Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes
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    Chapter 12 Enhancing Marker-Based AR Technology
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    Chapter 13 MSL_AR Toolkit: AR Authoring Tool with Interactive Features
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    Chapter 14 Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality
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    Chapter 15 Design Criteria for AR-Based Training of Maintenance and Assembly Tasks
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    Chapter 16 Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities
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    Chapter 17 Effects of Menu Orientation on Pointing Behavior in Virtual Environments
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    Chapter 18 Some Evidences of the Impact of Environment’s Design Features in Routes Selection in Virtual Environments
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    Chapter 19 Evaluating Human-Robot Interaction during a Manipulation Experiment Conducted in Immersive Virtual Reality
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    Chapter 20 3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle
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    Chapter 21 Workspace-Driven, Blended Orbital Viewing in Immersive Environments
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    Chapter 22 Irradiating Heat in Virtual Environments: Algorithm and Implementation
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    Chapter 23 Providing Immersive Virtual Experience with First-Person Perspective Omnidirectional Movies and Three Dimensional Sound Field
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    Chapter 24 Intercepting Virtual Ball in Immersive Virtual Environment
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    Chapter 25 Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater
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    Chapter 26 Touching Sharp Virtual Objects Produces a Haptic Illusion
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    Chapter 27 Whole Body Interaction Using the Grounded Bar Interface
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    Chapter 28 Digital Display Case Using Non-contact Head Tracking
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    Chapter 29 Meta Cookie+: An Illusion-Based Gustatory Display
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    Chapter 30 LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality
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    Chapter 31 Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map
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    Chapter 32 Towards Noninvasive Brain-Computer Interfaces during Standing for VR Interactions
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    Chapter 33 Stereoscopic Vision Induced by Parallax Images on HMD and Its Influence on Visual Functions
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    Chapter 34 Comparison of Accommodation and Convergence by Simultaneous Measurements during 2D and 3D Vision Gaze
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    Chapter 35 Tracking the UFO’s Paths: Using Eye-Tracking for the Evaluation of Serious Games
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    Chapter 36 The Online Gait Measurement for Characteristic Gait Animation Synthesis
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    Chapter 37 Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin
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    Chapter 38 An Indirect Measure of the Implicit Level of Presence in Virtual Environments
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    Chapter 39 Effect of Weak Hyperopia on Stereoscopic Vision
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    Chapter 40 Simultaneous Measurement of Lens Accommodation and Convergence to Real Objects
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    Chapter 41 Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD
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    Chapter 42 Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality
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    Chapter 43 Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements
Attention for Chapter 11: Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes
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Chapter title
Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes
Chapter number 11
Book title
Virtual and Mixed Reality - New Trends
Published by
Springer Berlin Heidelberg, January 2011
DOI 10.1007/978-3-642-22021-0_11
Book ISBNs
978-3-64-222020-3, 978-3-64-222021-0
Authors

Horacio Rios, Mauricio Hincapié, Andrea Caponio, Emilio Mercado, Eduardo González Mendívil

Editors

Randall Shumaker

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 5%
Unknown 36 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 15 39%
Student > Ph. D. Student 6 16%
Researcher 3 8%
Student > Bachelor 2 5%
Student > Postgraduate 2 5%
Other 4 11%
Unknown 6 16%
Readers by discipline Count As %
Engineering 9 24%
Computer Science 9 24%
Social Sciences 3 8%
Medicine and Dentistry 2 5%
Business, Management and Accounting 1 3%
Other 5 13%
Unknown 9 24%