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Virtual and Mixed Reality - New Trends

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Cover of 'Virtual and Mixed Reality - New Trends'

Table of Contents

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    Book Overview
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    Chapter 1 AR Based Environment for Exposure Therapy to Mottephobia
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    Chapter 2 Designing Augmented Reality Tangible Interfaces for Kindergarten Children
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    Chapter 3 lMAR: Highly Parallel Architecture for Markerless Augmented Reality in Aircraft Maintenance
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    Chapter 4 5-Finger Exoskeleton for Assembly Training in Augmented Reality
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    Chapter 5 Remote Context Monitoring of Actions and Behaviors in a Location through 3D Visualization in Real-Time
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    Chapter 6 Spatial Clearance Verification Using 3D Laser Range Scanner and Augmented Reality
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    Chapter 7 Development of Mobile AR Tour Application for the National Palace Museum of Korea
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    Chapter 8 A Vision-Based Mobile Augmented Reality System for Baseball Games
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    Chapter 9 Social Augmented Reality for Sensor Visualization in Ubiquitous Virtual Reality
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    Chapter 10 Digital Diorama: AR Exhibition System to Convey Background Information for Museums
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    Chapter 11 Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes
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    Chapter 12 Enhancing Marker-Based AR Technology
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    Chapter 13 MSL_AR Toolkit: AR Authoring Tool with Interactive Features
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    Chapter 14 Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality
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    Chapter 15 Design Criteria for AR-Based Training of Maintenance and Assembly Tasks
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    Chapter 16 Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities
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    Chapter 17 Effects of Menu Orientation on Pointing Behavior in Virtual Environments
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    Chapter 18 Some Evidences of the Impact of Environment’s Design Features in Routes Selection in Virtual Environments
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    Chapter 19 Evaluating Human-Robot Interaction during a Manipulation Experiment Conducted in Immersive Virtual Reality
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    Chapter 20 3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle
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    Chapter 21 Workspace-Driven, Blended Orbital Viewing in Immersive Environments
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    Chapter 22 Irradiating Heat in Virtual Environments: Algorithm and Implementation
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    Chapter 23 Providing Immersive Virtual Experience with First-Person Perspective Omnidirectional Movies and Three Dimensional Sound Field
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    Chapter 24 Intercepting Virtual Ball in Immersive Virtual Environment
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    Chapter 25 Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater
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    Chapter 26 Touching Sharp Virtual Objects Produces a Haptic Illusion
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    Chapter 27 Whole Body Interaction Using the Grounded Bar Interface
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    Chapter 28 Digital Display Case Using Non-contact Head Tracking
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    Chapter 29 Meta Cookie+: An Illusion-Based Gustatory Display
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    Chapter 30 LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality
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    Chapter 31 Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map
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    Chapter 32 Towards Noninvasive Brain-Computer Interfaces during Standing for VR Interactions
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    Chapter 33 Stereoscopic Vision Induced by Parallax Images on HMD and Its Influence on Visual Functions
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    Chapter 34 Comparison of Accommodation and Convergence by Simultaneous Measurements during 2D and 3D Vision Gaze
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    Chapter 35 Tracking the UFO’s Paths: Using Eye-Tracking for the Evaluation of Serious Games
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    Chapter 36 The Online Gait Measurement for Characteristic Gait Animation Synthesis
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    Chapter 37 Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin
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    Chapter 38 An Indirect Measure of the Implicit Level of Presence in Virtual Environments
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    Chapter 39 Effect of Weak Hyperopia on Stereoscopic Vision
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    Chapter 40 Simultaneous Measurement of Lens Accommodation and Convergence to Real Objects
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    Chapter 41 Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD
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    Chapter 42 Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality
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    Chapter 43 Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements
Attention for Chapter 25: Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater
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Chapter title
Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater
Chapter number 25
Book title
Virtual and Mixed Reality - New Trends
Published by
Springer Berlin Heidelberg, January 2011
DOI 10.1007/978-3-642-22021-0_25
Book ISBNs
978-3-64-222020-3, 978-3-64-222021-0
Authors

Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei

Editors

Randall Shumaker

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 17%
Unknown 5 83%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 1 17%
Student > Bachelor 1 17%
Professor 1 17%
Student > Ph. D. Student 1 17%
Researcher 1 17%
Other 1 17%
Readers by discipline Count As %
Psychology 2 33%
Agricultural and Biological Sciences 1 17%
Computer Science 1 17%
Engineering 1 17%
Unknown 1 17%